Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🎃] +1 Bouncy Ball

[🎃] +1 Bouncy Ball

A Roblox experience owned by Bouncy Ballers.

SimulatorENbouncinglevelingpets

Description (written by the developer; not a statement by this register)

🏀 Throw your bouncy ball into a cave, bounce off the walls, level up, and reach farther in +1 Bouncy Ball! ⚡ Every bounce gives you more Power! 💪 Train and level up to throw farther! 🏆 Reach deeper into the cave to earn more Wins! ⛰️Unlock new worlds with unique caves and mechanics! 🌍 Follow the epic story to find out about a huge mystery! 🌈 Unlock better balls and crazy new balls to throw! 🐶 So many unique pets you can get and equip to follow you and help you throw farther! ⚡ Collect powerful boosts! 🔄 Rebirth to grow stronger and beat your best bounce! Thank you all so much for playing!❤️

Last updated by the developer 22 Oct 2026, 01:16 UTC.

8
playing (measured 22 Oct 2026, 19:00 UTC)
20,843
lifetime visits
93%
liked (1,758 👍 / 128 👎)
3,806
favourites (182.6 per 1k visits)
7 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Oct 2026, 19:0019first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

4x Training Lane
599 R$
Phoenix Ball
499 R$
+6 Pet Slots
499 R$
10x Luck
299 R$
2.5x Training Lane
249 R$
+3 Pet Slots
195 R$
+3 Eggs
149 R$
AFK Rebirth
149 R$
1.5x Training Lane
99 R$
2x Hatch Speed
79 R$
+1 Pet Slot
69 R$
2x Wins
59 R$
Auto Throw
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome247,842 · 100.0% win
First Rebirth · progression200,925 · 100.0% win
New World · progression135,139 · 95.8% win
Candy Kingdom · progression71,299 · 55.1% win
Golden Touch · collection38,448 · 30.9% win
67! · other27,956 · 0.00% win
Coral Coast · progression25,343 · 21.5% win
Star Station · progression9,967 · 9.0% win
Haunted Hollow · progression4,852 · 4.7% win
Underworld · progression2,584 · 2.7% win
Aether · progression1,510 · 1.7% win
Rainbow Road · progression997 · 1.1% win
The Limbo · progression477 · 0.90% win
The Forgotten · progression313 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

869389.522 October 2026 — 86 % liked1 November 2026 — 86 % liked11 November 2026 — 93 % liked22 October 202611 November 2026
3 measurements spanning 20 days, net +7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Nov 2026, 23:3893+7
1 Nov 2026, 21:5386no change
22 Oct 2026, 20:3886first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.