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+1 Knife FPS

+1 Knife FPS

A Roblox experience owned by sora works.

ShooterENfpsknife throwingstage progression

Description (written by the developer; not a statement by this register)

🔪 BECOME THE ULTIMATE KNIFE THROWER! 🎯 🔪 Throw knives to take down enemies 💪 Build up your power with every hit 🏆 Collect Trophies by clearing stages 🔥Unlock stronger knives and boost your damage 🐾 Discover pets with powerful multipliers How far can you make it? ⚡ 👍 Like & Favorite to help the game grow! ❤️

Last updated by the developer 14 Oct 2026, 19:39 UTC.

3
playing (measured 14 Oct 2026, 22:00 UTC)
2,008
lifetime visits
81%
liked (13 👍 / 3 👎)
71
favourites (35.4 per 1k visits)
7 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Oct 2026, 22:003first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

100x AFK Zone
1,124 R$
50x AFK Zone
612 R$
PERMA FROST [SUPER OP]
599 R$
MOLTEN ECLIPSE [SUPER OP]
599 R$
[OP] Infinite Ammo
249 R$
10x AFK Zone
199 R$
+3 PETS
149 R$
3x Egg Hatch
99 R$
[OP] Dual Throw
99 R$
3x AFK Zone
59 R$
Auto Rebirth
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,507 · 100.0% win
Complete The Tutorial · progression860 · 100.0% win
Beat stage 1 · progression796 · 100.0% win
Complete Stage 5 · progression677 · 100.0% win
Rebirth 3 times · progression446 · 100.0% win
Complete Stage 10 · progression236 · 48.6% win
Complete Stage 15 · progression86 · 20.1% win
Stage 20 Completion · progression37 · 9.7% win
World 1 Completion · progression17 · 2.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.