Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Skinwalker High

Skinwalker High

A Roblox experience owned by Skinwalker Stanley.

HorrorENsurvivalschool settinginvestigation

Skinwalker High is a horror experience created on October 8, 2026. The game currently has 1,200 players. It has accumulated 2,230,354 lifetime visits and 1,750 favorites. The title holds a 65% like percentage. Players engage in survival mechanics involving checking IDs, cameras, and bags within the school setting.

Description (written by the developer; not a statement by this register)

Survive as long as you can at Skinwalker Highschool.. Check ID's Check The Cameras Check Their Bags Check EVERYTHING..

Last updated by the developer 16 Oct 2026, 15:55 UTC.

742
playing (measured 20 Oct 2026, 14:50 UTC)
2,470,118
lifetime visits
65%
liked (635 👍 / 348 👎)
1,750
favourites (0.7 per 1k visits)
8 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1522,1441,14874214 October 202620 October 2026
137 measurements spanning 6 days, net -540. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 137
Measured (UTC)PlayersChange
20 Oct 2026, 14:50742-70
20 Oct 2026, 13:50812-52
20 Oct 2026, 12:50864+8
20 Oct 2026, 11:50856+108
20 Oct 2026, 10:50748+81
20 Oct 2026, 09:50667+120
20 Oct 2026, 08:50547+59
20 Oct 2026, 07:50488-48
20 Oct 2026, 06:50536+95
20 Oct 2026, 05:50441+13
20 Oct 2026, 04:50428-84
20 Oct 2026, 03:50512-212
20 Oct 2026, 02:50724-349
20 Oct 2026, 01:501,073-337
20 Oct 2026, 00:501,410-335
19 Oct 2026, 23:501,745+344
19 Oct 2026, 22:501,401+1
19 Oct 2026, 21:501,400+15
19 Oct 2026, 20:501,385+185
19 Oct 2026, 19:501,200first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

606562.514 October 202620 October 2026
137 measurements spanning 6 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–66 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 137
Measured (UTC)% likedChange
20 Oct 2026, 14:5065no change
20 Oct 2026, 13:5065no change
20 Oct 2026, 12:5065no change
20 Oct 2026, 11:5065no change
20 Oct 2026, 10:5065no change
20 Oct 2026, 09:5065no change
20 Oct 2026, 08:5065no change
20 Oct 2026, 07:5065no change
20 Oct 2026, 06:5065no change
20 Oct 2026, 05:5065no change
20 Oct 2026, 04:5065no change
20 Oct 2026, 03:5065no change
20 Oct 2026, 02:5065no change
20 Oct 2026, 01:5065no change
20 Oct 2026, 00:5065+1
19 Oct 2026, 23:5064no change
19 Oct 2026, 22:5064no change
19 Oct 2026, 21:5064-1
19 Oct 2026, 20:5065no change
19 Oct 2026, 19:5065first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.