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Criminal Simulator 💰 [ALPHA]

Criminal Simulator 💰 [ALPHA]

A Roblox experience owned by Pigged Out Studios.

SimulatorENcrimeco-opstealth

Description (written by the developer; not a statement by this register)

Rob the city at night with your crew, Sneak past residents, Outrun the police and their dogs, and sell your loot before the deadline. Pay off the debt or face the sniper... Play with friends! Supports 1-4 players.

Last updated by the developer 16 Oct 2026, 05:44 UTC.

97
playing (measured 16 Oct 2026, 05:50 UTC)
28,006
lifetime visits
77%
liked (47 👍 / 14 👎)
514
favourites (18.4 per 1k visits)
8 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9719114415 Oct 2026, 12:45 — 125 players15 Oct 2026, 12:50 — 126 players15 Oct 2026, 13:50 — 132 players15 Oct 2026, 14:50 — 155 players15 Oct 2026, 15:50 — 154 players15 Oct 2026, 16:50 — 156 players15 Oct 2026, 17:50 — 191 players15 Oct 2026, 18:50 — 159 players15 Oct 2026, 19:50 — 150 players15 Oct 2026, 20:50 — 131 players15 Oct 2026, 21:50 — 121 players15 Oct 2026, 22:50 — 105 players15 Oct 2026, 23:50 — 122 players16 Oct 2026, 00:50 — 151 players16 Oct 2026, 01:50 — 127 players16 Oct 2026, 02:50 — 138 players16 Oct 2026, 03:50 — 104 players16 Oct 2026, 04:50 — 100 players16 Oct 2026, 05:50 — 97 players15 Oct 2026, 12:4516 Oct 2026, 05:50
19 measurements taken within a single day, net -28. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–205 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Oct 2026, 05:5097-3
16 Oct 2026, 04:50100-4
16 Oct 2026, 03:50104-34
16 Oct 2026, 02:50138+11
16 Oct 2026, 01:50127-24
16 Oct 2026, 00:50151+29
15 Oct 2026, 23:50122+17
15 Oct 2026, 22:50105-16
15 Oct 2026, 21:50121-10
15 Oct 2026, 20:50131-19
15 Oct 2026, 19:50150-9
15 Oct 2026, 18:50159-32
15 Oct 2026, 17:50191+35
15 Oct 2026, 16:50156+2
15 Oct 2026, 15:50154-1
15 Oct 2026, 14:50155+23
15 Oct 2026, 13:50132+6
15 Oct 2026, 12:50126+1
15 Oct 2026, 12:45125first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Armored Truck Guaranteed (OP)
1,799 R$
Forever God (OP)
1,699 R$
Armored Truck Intel
499 R$
Side Hustle MAX
499 R$
Car Thief
399 R$
Hot Bar Slots
399 R$
Hacker
299 R$
Drop Crates
249 R$
Strong Back
149 R$
Eye Sight
99 R$
Body Armor
99 R$
VIP
99 R$
Balance Checker
50 R$
Extra Med Kit
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Score · collection5,964 · 100.0% win
BUSTED! · other4,527 · 100.0% win
Quota Met · progression2,587 · 64.8% win
Sniped · other1,904 · 48.4% win
Inside the Station · progression263 · 7.7% win
Level 10 · progression222 · 7.1% win
Debt Free · progression152 · 4.9% win
Safe Breaker · other134 · 4.2% win
Most Wanted · other108 · 3.7% win
Rooftop Runner · progression62 · 1.6% win
Endless Quota #10 · progression36 · 1.3% win
Art Thief · collection22 · 0.70% win
Chop Shop · other16 · 0.60% win
Level 25 · progression12 · 0.40% win
Debt Free - Hard Mode · progression7 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

74827815 Oct 2026, 12:45 — 81 % liked15 Oct 2026, 12:50 — 81 % liked15 Oct 2026, 13:50 — 81 % liked15 Oct 2026, 14:50 — 82 % liked15 Oct 2026, 15:50 — 78 % liked15 Oct 2026, 16:50 — 76 % liked15 Oct 2026, 17:50 — 77 % liked15 Oct 2026, 18:50 — 78 % liked15 Oct 2026, 19:50 — 78 % liked15 Oct 2026, 20:50 — 77 % liked15 Oct 2026, 21:50 — 74 % liked15 Oct 2026, 22:50 — 74 % liked15 Oct 2026, 23:50 — 75 % liked16 Oct 2026, 00:50 — 75 % liked16 Oct 2026, 01:50 — 75 % liked16 Oct 2026, 02:50 — 76 % liked16 Oct 2026, 03:50 — 76 % liked16 Oct 2026, 04:50 — 77 % liked16 Oct 2026, 05:50 — 77 % liked7715 Oct 2026, 12:4516 Oct 2026, 05:50
19 measurements taken within a single day, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 05:5077no change
16 Oct 2026, 04:5077+1
16 Oct 2026, 03:5076no change
16 Oct 2026, 02:5076+1
16 Oct 2026, 01:5075no change
16 Oct 2026, 00:5075no change
15 Oct 2026, 23:5075+1
15 Oct 2026, 22:5074no change
15 Oct 2026, 21:5074-3
15 Oct 2026, 20:5077-1
15 Oct 2026, 19:5078no change
15 Oct 2026, 18:5078+1
15 Oct 2026, 17:5077+1
15 Oct 2026, 16:5076-2
15 Oct 2026, 15:5078-4
15 Oct 2026, 14:5082+1
15 Oct 2026, 13:5081no change
15 Oct 2026, 12:5081no change
15 Oct 2026, 12:4581first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.