[π₯ FIRE AGE] Grow a Planet π
A Roblox experience owned by VISION GAMES INTERACTIVE.
TycoonENsimulationincrementalspace
Description (written by the developer; not a statement by this register)
π Start with a tiny rock and a handful of seedsβ¦ and grow it into a whole world! π± GROW β Plant, water and harvest 20+ space seeds. Buy and sell at the Space Market and expand your planet. β¨ MUTATIONS β Crops can turn Golden, Frozen, Glowing or Rainbow and sell for way more! πΎ CREATURES β Grow the right plants together to attract cute creatures that earn Stardust. Can you fill your Collection Book? β CONSTELLATIONS β Light up star pictures in your sky with flowers for bonuses that last forever. βοΈ STONE AGE β Crack the crust, mine Stone, Copper and Iron, and dig deeper for rarer ore. π₯ FIRE AGE β Light the Forge, smelt ingots, cook meals and build mine carts. βοΈ SPACE WEATHER β Meteor Showers, Aurora Storms, Solar Flares and Comet Passes bring rare creatures and bonuses. π FRIENDS β Visit friends' planets, help them grow and mine, like their worlds and trade. π The Industrial Age is coming in the next update, then π the Space Age! π Like and favourite to get them first.
Last updated by the developer 18 Oct 2026, 22:42 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 6 Nov 2026, 18:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.