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SuperHuman Fighting Simulator

SuperHuman Fighting Simulator

A Roblox experience owned by The Heavenly Dao.

SimulatorENfightingstat grindingsuper power

Description (written by the developer; not a statement by this register)

Currently in Beta with frequent content updates and bug fixes This is a stat grinding game inspired by Super Power Training Simulator - 2 new skills for psychic players - 6 enemies added - 6 new zones

Last updated by the developer 26 Oct 2026, 14:01 UTC.

0
playing (measured 27 Oct 2026, 17:15 UTC)
3,505
lifetime visits
49%
liked (18 👍 / 19 👎)
41
favourites (11.7 per 1k visits)
9 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Oct 2026, 17:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Stats
200 R$
2x Tokens
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,194 · 100.0% win
Beta Player · other2,194 · 100.0% win
Veteran Rank · progression48 · 13.0% win
Master Rank · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.