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⛰️CRUX: Rock Climbing

⛰️CRUX: Rock Climbing

A Roblox experience owned by SKR Studio.

SimulatorENclimbingskill-basedoutdoor

Description (written by the developer; not a statement by this register)

🧗 No auto-climb. Every hand, every foot, every fall is on you. Move each limb yourself, manage your grip, chalk up, and dyno when the next hold is out of reach. If you miss, you fall off the wall. ⛰️ WHAT’S INSIDE Bouldering gym from VB to V18 Tilting Kilter Board: set your own climbs Auto-belay walls + outdoor crags Big wall with trad gear placement Belay your friends 🤝 World leaderboards + ranks 🏆 Skill tree, geodes + Pro Shop gear Daily rewards 🎁 🎮 PC CONTROLS Q/E: hands | Z/C: feet Click or same key: grab Right-click: put limb back Hold Space: dyno to cursor WASD: rock/swing V: let go | F: cut feet R: shake out | 1: chalk T: place gear F: start climb | H: all controls 📱 Mobile + controller supported!

Last updated by the developer 22 Oct 2026, 00:57 UTC.

75
playing (measured 22 Oct 2026, 01:15 UTC)
9,799
lifetime visits
84%
liked (1,072 👍 / 211 👎)
4,511
favourites (460.4 per 1k visits)
9 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Oct 2026, 01:1575first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Setter+
175 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

849388.522 October 2026 — 93 % liked1 November 2026 — 90 % liked11 November 2026 — 84 % liked22 October 202611 November 2026
3 measurements spanning 20 days, net -9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Nov 2026, 01:1684-6
1 Nov 2026, 01:1690-3
22 Oct 2026, 01:1593first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.