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(🎃) Dodgity!

(🎃) Dodgity!

A Roblox experience owned by Laylow Studios.

SportsENdodgeballmultiplayerfantasy

Description (written by the developer; not a statement by this register)

💥 DODGITY! 💥 Dodgeball... but Verity is watching 👀 Throw, catch and dodge on floating islands. The more damage you take, the farther you fly. Knock everyone off to win! 🏝️ 🎮 GAME MODES ⚔️ Classic: Red vs Blue 👑 King of the Island: hold the hill 💀 Brawl: last one standing wins 🪜 Ball Ladder: every knockout upgrades your ball 🟡 SPECIAL BALLS 🔵 Falsity: hits extra hard 🔴 Cruelty: one-hit knockout! 🌈 Rainbow Verity: hits two at once ✨ Golden Verity: super rare! 🗺️ MAPS: Sky Castle, Volcano Isle, Moon Base, Halloween Hollow 🎃 and more 🎉 WEEKEND EVENTS: Frenzy, Double Coins, Golden and more! 🏆 Daily and weekly challenges, a daily spin, login rewards ✨ Trails, knockout effects, emotes and badges to collect 📨 Invite your friends and play together! 🕹️ Click: throw (hold to charge) | Z/X: curve | F: catch | Q: slide | Space: ledge grab 📱 Mobile supported! 👍 Like and ⭐ Favorite for updates! Made by Laylow Studios 💜

Last updated by the developer 17 Oct 2026, 03:52 UTC.

1
playing (measured 17 Oct 2026, 17:00 UTC)
927
lifetime visits
68%
liked (13 👍 / 6 👎)
27
favourites (29.1 per 1k visits)
9 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Oct 2026, 17:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Coins
299 R$
VIP
249 R$
Trail + KO Pack
199 R$
Spooky Pack
99 R$
Frost Pack
99 R$
Retro Pack
99 R$
Space Pack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Dodgity! · welcome795 · 0.00% win
First Victory · progression197 · 0.00% win
Golden Touch · other35 · 0.00% win
Clutch! · progression22 · 0.00% win
Untouchable · progression6 · 0.00% win
100 Knockouts · progression3 · 0.00% win
500 Knockouts · progression1 · 0.00% win
1,000 Knockouts · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

686968.517 October 2026 — 69 % liked28 October 2026 — 68 % liked17 October 202628 October 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Oct 2026, 00:0668-1
17 Oct 2026, 20:1769first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.