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96 Days in The Forest: SANDBOXED

96 Days in The Forest: SANDBOXED

A Roblox experience owned by Don't Wake The Deer!.

SurvivalENforestsandbox96 days

Description (written by the developer; not a statement by this register)

96 Days in The Forest: SANDBOXED

Last updated by the developer 10 Oct 2026, 12:42 UTC.

19
playing (measured 10 Oct 2026, 22:45 UTC)
2,155
lifetime visits
80%
liked (41 👍 / 10 👎)
1,721
favourites (798.6 per 1k visits)
10 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Oct 2026, 22:4519first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sandbox
499 R$
Admin Panel
299 R$
Op Axe
149 R$
All Classes
149 R$
Inf Sack
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

80928610 October 2026 — 92 % liked20 October 2026 — 80 % liked10 October 202620 October 2026
2 measurements spanning 10 days, net -12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 22:4680-12
10 Oct 2026, 22:4692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.