Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
+1 Tennis Evolution

+1 Tennis Evolution

A Roblox experience owned by zaja games.

SportsENtennisidle_afksimulation

Description (written by the developer; not a statement by this register)

🎾 +1 TENNIS EVOLUTION 🎾 Train your Power, then SMASH the ball as far as you can! ⚡ Stand on courts to gain Power (AFK-friendly!) 🏆 Hit the ball down the field and earn Trophies on every bounce 🔄 Rebirth to multiply your Power 🏸 Unlock new rackets 🥚 Hatch eggs and collect pets 🌍 Explore more worlds ✨ Discover SECRET HITS with epic cutscenes! 👑 Earn titles, ball trails, daily rewards and gifts Can you hit the ball to the End of the World? 🌎💥 👍 Like and ⭐ Favorite for new updates!

Last updated by the developer 19 Oct 2026, 14:20 UTC.

8
playing (measured 19 Oct 2026, 15:15 UTC)
631
lifetime visits
86%
liked (6 👍 / 1 👎)
54
favourites (85.6 per 1k visits)
10 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Oct 2026, 15:159first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cyberpsychosis Trail
799 R$
Celestial Court
799 R$
Dragon Court
499 R$
VIP
399 R$
+2 Pet Slots
249 R$
3x Hatch
149 R$
2x Wins
149 R$
Auto Hit
149 R$
Auto Rebirth
99 R$
Sakura Court
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played the game! · welcome1,059 · 100.0% win
Rebirth! · progression775 · 100.0% win
Unlocked World 2! · progression63 · 17.8% win
Unlocked World 3! · progression4 · 0.80% win
Secret Hit · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.