[🎃EVENT] Matryoshka
A Roblox experience owned by Matryoshka..
PuzzleENspatial reasoningbox-pushing mechanicrecursive levels
Description (written by the developer; not a statement by this register)
Matryoshka is a puzzle game about boxes inside boxes. Push every box onto an outline, then step onto your own. Simple, until you notice the boxes are rooms too. Walk inside them, push boxes in and out of them, and find rooms that are somehow inside themselves. - 65 puzzles across 10 worlds, with more on the way - Undo any move and restart any time - Stuck? A hint arrow shows your next move (your first hint is free) - Skip a puzzle and come back later – skipped puzzles still open the next ones - 8 dolls to play as – join the group to unlock Mint, Sky and Sunny - Your progress saves automatically Controls PC: WASD or arrow keys to move • Z undo • R restart • H hint • Q back Mobile: swipe to move, hold to keep going Controller supported Inspired by Patrick's Parabox by Patrick Traynor.
Last updated by the developer 27 Oct 2026, 04:06 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 30 Oct 2026, 17:50 | 98 | +2 |
| 30 Oct 2026, 17:15 | 96 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 30 Oct 2026, 17:50 | 67 | -1 |
| 30 Oct 2026, 17:15 | 68 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.