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[🎃EVENT] Matryoshka

[🎃EVENT] Matryoshka

A Roblox experience owned by Matryoshka..

PuzzleENspatial reasoningbox-pushing mechanicrecursive levels

Description (written by the developer; not a statement by this register)

Matryoshka is a puzzle game about boxes inside boxes. Push every box onto an outline, then step onto your own. Simple, until you notice the boxes are rooms too. Walk inside them, push boxes in and out of them, and find rooms that are somehow inside themselves. - 65 puzzles across 10 worlds, with more on the way - Undo any move and restart any time - Stuck? A hint arrow shows your next move (your first hint is free) - Skip a puzzle and come back later – skipped puzzles still open the next ones - 8 dolls to play as – join the group to unlock Mint, Sky and Sunny - Your progress saves automatically Controls PC: WASD or arrow keys to move • Z undo • R restart • H hint • Q back Mobile: swipe to move, hold to keep going Controller supported Inspired by Patrick's Parabox by Patrick Traynor.

Last updated by the developer 27 Oct 2026, 04:06 UTC.

98
playing (measured 30 Oct 2026, 17:50 UTC)
104,787
lifetime visits
67%
liked (159 👍 / 77 👎)
720
favourites (6.9 per 1k visits)
10 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

96989730 Oct 2026, 17:15 — 96 players30 Oct 2026, 17:50 — 98 players30 Oct 2026, 17:1530 Oct 2026, 17:50
2 measurements taken within a single day, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Oct 2026, 17:5098+2
30 Oct 2026, 17:1596first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Hints
199 R$
Doll Collection
99 R$
Witch Doll
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Hollow House · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

676867.530 Oct 2026, 17:15 — 68 % liked30 Oct 2026, 17:50 — 67 % liked30 Oct 2026, 17:1530 Oct 2026, 17:50
2 measurements taken within a single day, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Oct 2026, 17:5067-1
30 Oct 2026, 17:1568first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.