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JOB APPLICATION IMPOSSIBLE!!

JOB APPLICATION IMPOSSIBLE!!

A Roblox experience owned by JOB APPLICATION IMPOSSIBLE !.

ObbyENcorporate themeparkourdifficulty challenge

Description (written by the developer; not a statement by this register)

Here is a Roblox game description formatted for maximum player engagement, search visibility, and conversion: 👔 JOB APPLICATION IMPOSSIBLE! 📄 Think getting hired in real life is tough? Try navigating THE HARDEST CAREER PATH on Roblox! 💼🔥 Welcome to JOB APPLICATION IMPOSSIBLE!, the ultimate difficulty chart / obstacle course obby where every step brings you closer to your dream job—or sending you straight back to the job hunt! 🌟 FEATURES: 💼 The Ultimate Corporate Obby: Parkour through colorful staircases, spinning obstacles, and wild platforms built around a giant job application! 📈 Extreme Difficulty Curve: Starts easy, but turns into a true test of speed, precision, and patience as you climb higher! 🏆 Prove Your Worth: Show off your parkour skills, reach the top of the ladder, and finally get HIRED! 👥 Play With Friends: Race your friends to see who can submit their application first—or who rage quits first! 🎮 HOW TO PLAY: Jump & Avoid: Mind your step on every platform

Last updated by the developer 11 Oct 2026, 18:41 UTC.

0
playing (measured 11 Oct 2026, 18:50 UTC)
76,080
lifetime visits
33%
liked (29 👍 / 58 👎)
114
favourites (1.5 per 1k visits)
10 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

012964.511 Oct 2026, 16:45 — 129 players11 Oct 2026, 16:50 — 125 players11 Oct 2026, 17:50 — 104 players11 Oct 2026, 18:50 — 0 players11 Oct 2026, 16:4511 Oct 2026, 18:50
4 measurements taken within a single day, net -129. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Oct 2026, 18:500-104
11 Oct 2026, 17:50104-21
11 Oct 2026, 16:50125-4
11 Oct 2026, 16:45129first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
99 R$
Noclip
67 R$
Vip alll access
50 R$
Owner for 5 min
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

31333211 Oct 2026, 16:45 — 31 % liked11 Oct 2026, 16:50 — 31 % liked11 Oct 2026, 17:50 — 31 % liked11 Oct 2026, 18:50 — 33 % liked11 Oct 2026, 16:4511 Oct 2026, 18:50
4 measurements taken within a single day, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 31–33 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Oct 2026, 18:5033+2
11 Oct 2026, 17:5031no change
11 Oct 2026, 16:5031no change
11 Oct 2026, 16:4531first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.