Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
The Elevator Is Lying...❓

The Elevator Is Lying...❓

A Roblox experience owned by 555 Experiences.

HorrorENmysterypsychologicalhotel

Description (written by the developer; not a statement by this register)

🛗 **THE ELEVATOR IS LYING** You checked in. Now you need to get out. Step into a mysterious hotel where nothing is quite as it seems. Each elevator ride takes you somewhere unexpected, and not everything you encounter is what it appears to be. 👁️ **Watch your surroundings.** Something might be watching you back. 🚪 Choose your elevator carefully. 🔎 Pay attention to strange details. ⚠️ Don't trust everything you see. Will you discover the truth, or become another guest who never checked out? **Would you get in?**

Last updated by the developer 29 Oct 2026, 10:45 UTC.

0
playing (measured 29 Oct 2026, 18:15 UTC)
5,511
lifetime visits
85%
liked (22 👍 / 4 👎)
136
favourites (24.7 per 1k visits)
10 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Oct 2026, 18:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Life
499 R$
Double Coins
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Checked In · other2,041 · 44.4% win
Caught You · other1,385 · 29.6% win
It Kept You · other729 · 44.4% win
Floor 10 · progression271 · 0.00% win
The Last Floor · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.