Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Trash Day

Trash Day

A Roblox experience owned by pretty chill games.

ObbyENstealthparkourraccoon

Description (written by the developer; not a statement by this register)

🦝 Welcome to Trash Day! One man’s trash is a raccoon’s treasure…just don’t get caught! 👀 How to Play: 🗑️ Steal trash from different zones 🏃 Escape the angry guards and reach safety! 🤝 Work together to fill one GIANT server trash heap ⚡ Train at the gym and upgrade your treadmill to run faster 🏆 Complete heaps to earn trophies and unlock titles 🌈 Collect trails and rebirth to boost your progression Think you’re fast enough to get away with it? 🦝💨

Last updated by the developer 19 Oct 2026, 10:53 UTC.

0
playing (measured 20 Oct 2026, 02:45 UTC)
13,698
lifetime visits
44%
liked (8 👍 / 10 👎)
155
favourites (11.3 per 1k visits)
10 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Oct 2026, 02:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

4x Training
1,499 R$
Raccoon King
1,200 R$
3.5x Training
799 R$
3x Training
399 R$
Bigger Bag
299 R$
2x Coins
249 R$
2.5x Training
199 R$
VIP
149 R$
Trash Trooper
149 R$
2x Training
99 R$
1.75x Training
59 R$
1.5x Training
29 R$
1.25x Training
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Clean Getaway · progression6,566 · 100.0% win
Heap Helper · progression1,534 · 41.3% win
Golden Haul · collection68 · 2.0% win
Reborn Raccoon · progression18 · 0.00% win
Week Streak · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.