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Ice Cream Truck🍦 (Anomaly)

Ice Cream Truck🍦 (Anomaly)

A Roblox experience owned by Couch Locked.

HorrorENanalog horrorsimulationsupernatural

Ice Cream Truck🍦 (Anomaly) is a horror experience created on 2026-10-10. It supports 1 to 4 players. The game has recorded 944,989 lifetime visits and 2,608 favorites. Currently, 330 users are playing. The experience maintains a 95% like percentage. Players work night shifts on Route 6, October 1987, managing orders and avoiding anomalies.

Description (written by the developer; not a statement by this register)

Work the night shift on Scoopy’s ice cream truck. Route 6, October 1987. Take orders at the window, scoop the cones and hand them out. But some of the people walking up aren’t customers. Check the window camera, listen to what they order, and pull the shutter down on anything wrong. - 1 to 4 players. Whoever takes the order makes it. - 5 nights at 5 stops, with a new rule every night. - Drive the truck between stops, and get away from whatever follows you. - 19 kinds of wrong customer to spot. - Earn tips for hats, uniforms and upgrades. We never sell Midnight.

Last updated by the developer 28 Oct 2026, 18:49 UTC.

87
playing (measured 2 Nov 2026, 04:50 UTC)
979,306
lifetime visits
95%
liked (1,882 👍 / 92 👎)
4,701
favourites (4.8 per 1k visits)
10 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8744726731 October 2026 — 207 players31 October 2026 — 211 players31 October 2026 — 246 players31 October 2026 — 311 players31 October 2026 — 172 players31 October 2026 — 209 players31 October 2026 — 229 players31 October 2026 — 220 players31 October 2026 — 447 players31 October 2026 — 157 players31 October 2026 — 152 players31 October 2026 — 137 players31 October 2026 — 109 players1 November 2026 — 143 players1 November 2026 — 268 players1 November 2026 — 203 players1 November 2026 — 142 players1 November 2026 — 219 players1 November 2026 — 209 players1 November 2026 — 251 players1 November 2026 — 193 players1 November 2026 — 240 players1 November 2026 — 199 players1 November 2026 — 217 players1 November 2026 — 282 players1 November 2026 — 195 players1 November 2026 — 232 players1 November 2026 — 341 players1 November 2026 — 391 players1 November 2026 — 349 players1 November 2026 — 330 players1 November 2026 — 284 players1 November 2026 — 287 players1 November 2026 — 233 players1 November 2026 — 250 players1 November 2026 — 235 players1 November 2026 — 179 players2 November 2026 — 188 players2 November 2026 — 208 players2 November 2026 — 181 players2 November 2026 — 143 players2 November 2026 — 87 players31 October 20262 November 2026
42 measurements spanning 2 days, net -120. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 33–501 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 42
Measured (UTC)PlayersChange
2 Nov 2026, 04:5087-56
2 Nov 2026, 03:50143-38
2 Nov 2026, 02:50181-27
2 Nov 2026, 01:50208+20
2 Nov 2026, 00:50188+9
1 Nov 2026, 23:50179-56
1 Nov 2026, 22:50235-15
1 Nov 2026, 21:50250+17
1 Nov 2026, 20:50233-54
1 Nov 2026, 19:50287+3
1 Nov 2026, 18:50284-46
1 Nov 2026, 17:50330-19
1 Nov 2026, 16:50349-42
1 Nov 2026, 15:50391+50
1 Nov 2026, 14:50341+109
1 Nov 2026, 13:50232+37
1 Nov 2026, 12:50195-87
1 Nov 2026, 11:50282+65
1 Nov 2026, 10:50217+18
1 Nov 2026, 09:50199first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MildMinimum age 0

Descriptors: Blood (Light/Unrealistic), Fear (Repeated/Mild), Violence (Occasional/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

2x Tips
249 R$
Night Shift VIP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Night · progression199,495 · 67.1% win
Not a Customer · secret173,298 · 56.3% win
Recycled · secret5,183 · 2.7% win
Clocked Out · progression3,171 · 1.9% win
Employee of the Month · progression2,573 · 1.3% win
One of Us · progression1,649 · 0.70% win
Return to Sender · secret412 · 0.20% win
Perfect Shift · progression76 · 0.00% win
Graveyard Shift · progression40 · 0.00% win
Overtime · progression37 · 0.00% win
New Management · progression31 · 0.00% win
Full Journal · collection3 · 0.00% win
Seen It All · progression1 · 0.00% win
We Never Close · progression1 · 0.00% win
500 Scoops · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9531 October 2026 — 95 % liked31 October 2026 — 95 % liked31 October 2026 — 95 % liked31 October 2026 — 95 % liked31 October 2026 — 95 % liked31 October 2026 — 95 % liked31 October 2026 — 95 % liked31 October 2026 — 95 % liked31 October 2026 — 95 % liked31 October 2026 — 95 % liked31 October 2026 — 95 % liked31 October 2026 — 95 % liked31 October 2026 — 95 % liked1 November 2026 — 95 % liked1 November 2026 — 95 % liked1 November 2026 — 95 % liked1 November 2026 — 95 % liked1 November 2026 — 95 % liked1 November 2026 — 95 % liked1 November 2026 — 95 % liked1 November 2026 — 95 % liked1 November 2026 — 95 % liked1 November 2026 — 95 % liked1 November 2026 — 95 % liked1 November 2026 — 95 % liked1 November 2026 — 95 % liked1 November 2026 — 95 % liked1 November 2026 — 95 % liked1 November 2026 — 95 % liked1 November 2026 — 95 % liked1 November 2026 — 95 % liked1 November 2026 — 95 % liked1 November 2026 — 95 % liked1 November 2026 — 95 % liked1 November 2026 — 95 % liked1 November 2026 — 95 % liked1 November 2026 — 95 % liked2 November 2026 — 95 % liked2 November 2026 — 95 % liked2 November 2026 — 95 % liked2 November 2026 — 95 % liked2 November 2026 — 95 % liked10 November 2026 — 95 % liked31 October 202610 November 2026
43 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 43
Measured (UTC)% likedChange
10 Nov 2026, 12:0095no change
2 Nov 2026, 04:5095no change
2 Nov 2026, 03:5095no change
2 Nov 2026, 02:5095no change
2 Nov 2026, 01:5095no change
2 Nov 2026, 00:5095no change
1 Nov 2026, 23:5095no change
1 Nov 2026, 22:5095no change
1 Nov 2026, 21:5095no change
1 Nov 2026, 20:5095no change
1 Nov 2026, 19:5095no change
1 Nov 2026, 18:5095no change
1 Nov 2026, 17:5095no change
1 Nov 2026, 16:5095no change
1 Nov 2026, 15:5095no change
1 Nov 2026, 14:5095no change
1 Nov 2026, 13:5095no change
1 Nov 2026, 12:5095no change
1 Nov 2026, 11:5095no change
1 Nov 2026, 10:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.