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[πŸŽƒ] Build a Neighborhood

[πŸŽƒ] Build a Neighborhood

A Roblox experience owned by Shteve Studio.

TycoonENbuildingidlesimulation

Description (written by the developer; not a statement by this register)

🏘️ BUILD A NEIGHBORHOOD β€” From one ugly house to the richest block in town! Roll for houses, place them on your plot, and earn rent every second β€” even while you're offline! 🎲 Roll common to ETERNAL homes πŸ’° Tenants pay rent 24/7 ⬆️ Upgrade and expand your neighborhood πŸ‘€ Visit friends' neighborhoods πŸ‘ Like & Favorite for new houses & updates!

Last updated by the developer 29 Oct 2026, 09:36 UTC.

28
playing (measured 29 Oct 2026, 14:15 UTC)
25,739
lifetime visits
89%
liked (247 πŸ‘ / 30 πŸ‘Ž)
818
favourites (31.8 per 1k visits)
11 October 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
29 Oct 2026, 14:1528first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Vip membership
159 R$
Lucky Roller (forever)
139 R$
2x Rent (forever)
139 R$
2x roll speed
139 R$
Bigger Storage (+50 storage)
79 R$
Auto collect
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Build a Neighborhood! Β· welcome21,780 Β· 100.0% win
Official Landlord! Β· other3,133 Β· 100.0% win
Fresh Start: First Rebirth! Β· progression2,388 Β· 77.8% win
Epic Pull ! Β· other1,504 Β· 48.9% win
Legendary Pull ! Β· collection768 Β· 26.0% win
Mythic Pull ! Β· collection388 Β· 13.3% win
VIP Member Β· other5 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.