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Build and Fight Robots

Build and Fight Robots

A Roblox experience owned by Rusty Robotics.

SimulatorENrobot buildingpvp arenaidle earnings

Description (written by the developer; not a statement by this register)

🤖 Welcome to Build and Fight Robots! 🎰 Spin · 🔧 Build · 🥊 Fight 🎰 Pull the LEVER to spin for rare robot parts 🧤 Open crates for legendary boxing gloves 🔧 BUILD and paint your own custom fighting robot 💰 Battle robot WAVES in your ring to earn cash 👑 Take down giant BOSS bots every 10 waves ⚔️ Fight other players in the PvP ARENA 🍀 Upgrade your machines for better luck 🌟 Rebirth to earn way faster Your robot keeps earning cash while you're offline ⭐ 👍 Like + ⭐ Favorite! 👥 Join the group! 🔔 Follow for updates!

Last updated by the developer 12 Oct 2026, 04:39 UTC.

0
playing (measured 13 Oct 2026, 22:15 UTC)
5,011
lifetime visits
95%
liked (55 👍 / 3 👎)
53
favourites (10.6 per 1k visits)
11 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Oct 2026, 22:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mythic Prism Pulse Gloves
499 R$
VIP
399 R$
Lucky Lever
349 R$
2x Cash
299 R$
2x Offline Earnings
249 R$
Auto-Roll
199 R$
Fast Training
179 R$
+5 Robot Slots
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome4,434 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

959695.513 October 2026 — 96 % liked23 October 2026 — 95 % liked13 October 202623 October 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 22:1895-1
13 Oct 2026, 22:1896first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.