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Exchange cookies for money πŸͺ

Exchange cookies for money πŸͺ

A Roblox experience owned by Reward Kingdom.

Clicker & idleENcookie themeAFK rewardsdonation scam

Description (written by the developer; not a statement by this register)

πŸͺ A cookie game where you can earn money! βœ”οΈ Our community is very generous with donations! βœ”οΈ πŸŒ€ Click the button to get cookies. πŸ•’ You can also go AFK to earn rewards. πŸ’° How to get a reward! πŸ’° You need enough cookies to claim a reward! Click to get more cookies if you don’t have enough. If you don’t have a game pass, buying one will be a huge help! Tags: (ignore) cookie clicker, clicker, idle game, tycoon, simulator, pets, hatch eggs, rebirth, rewards, skins, codes, leaderboard, daily rewards, AFK, auto-clicker, golden cookie, season pass, gift, pet trading, prize, UGC, free, roulette, real, platform, easy, secret, mini-games, roblox, robux

Last updated by the developer 30 Oct 2026, 18:28 UTC.

0
playing (measured 3 Nov 2026, 23:45 UTC)
1,112
lifetime visits
60%
liked (3 πŸ‘ / 2 πŸ‘Ž)
35
favourites (31.5 per 1k visits)
11 October 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
3 Nov 2026, 23:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
299 R$
x2 Cookies
199 R$
Auto Click Plus
99 R$
Multi Hatch
49 R$
Golden Cookie
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome596 Β· 100.0% win
Cookie Collector Β· collection8 Β· 0.00% win
First Reward Β· welcome5 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.