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Steal To Impress πŸ‘‘

Steal To Impress πŸ‘‘

A Roblox experience owned by Steal to Impress.

RoleplayENfashionstealthcompetition

Description (written by the developer; not a statement by this register)

πŸ‘—πŸ’– Welcome to STEAL TO IMPRESS! ⭐ Steal the trendiest clothes, create stunning outfits, and strut the runway to become the ultimate fashion icon! πŸ’…βœ¨ But watch out… security is after you! 🚨 πŸ›οΈ Explore boutiques and steal fabulous fashion items! πŸ’Ž Discover rare and legendary clothes! 🚨 Escape security guards before you get BUSTED! πŸ’ƒ Show off your outfits and poses on the runway! ⭐ Vote for your favorite looks and earn Stars! πŸ‘‘ Win the fashion competition and collect Crowns! πŸ’– Do you have what it takes to STEAL the spotlight? ✨ New outfits and updates coming soon! πŸ’• Join our community for updates and sneak peeks!

Last updated by the developer 15 Oct 2026, 18:53 UTC.

0
playing (measured 4 Nov 2026, 02:15 UTC)
2,462
lifetime visits
47%
liked (7 πŸ‘ / 8 πŸ‘Ž)
42
favourites (17.1 per 1k visits)
11 October 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
4 Nov 2026, 02:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

2X Cash Forever
499 R$
VIP Fashion Club
399 R$
Style Studio Pro
199 R$
Infinite Sprint
149 R$
Starter Pack
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Steal To Impress ! Β· welcome1,727 Β· 100.0% win
Born to Steal ! Β· progression674 Β· 100.0% win
Runway Royalty ! Β· progression126 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.