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Escape The Walls

Escape The Walls

A Roblox experience owned by Grow the CCU.

AdventureENincrementalco-opescape room

Description (written by the developer; not a statement by this register)

🧱 Why are we trapped behind these GIANT WALLS?! Your job is simple: BREAK OUT. ⛏️ Don't ask questions. Just keep smashing. 💥 Smash through massive walls ⛏️ Upgrade your tools 💰 Get stronger & progress 👥 Play solo or with up to 4 players 🚪 Escape room after room... A 1–4 player co-op incremental adventure all about breaking walls and escaping mysterious rooms. What's behind the next wall? There's only one way to find out. 👀

Last updated by the developer 17 Oct 2026, 23:59 UTC.

63
playing (measured 18 Oct 2026, 22:50 UTC)
47,580
lifetime visits
38%
liked (85 👍 / 136 👎)
136
favourites (2.9 per 1k visits)
11 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

63240151.518 Oct 2026, 16:00 — 240 players18 Oct 2026, 16:50 — 210 players18 Oct 2026, 17:50 — 240 players18 Oct 2026, 18:50 — 193 players18 Oct 2026, 19:50 — 217 players18 Oct 2026, 20:50 — 156 players18 Oct 2026, 21:50 — 166 players18 Oct 2026, 22:50 — 63 players18 Oct 2026, 16:0018 Oct 2026, 22:50
8 measurements taken within a single day, net -177. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 36–267 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Oct 2026, 22:5063-103
18 Oct 2026, 21:50166+10
18 Oct 2026, 20:50156-61
18 Oct 2026, 19:50217+24
18 Oct 2026, 18:50193-47
18 Oct 2026, 17:50240+30
18 Oct 2026, 16:50210-30
18 Oct 2026, 16:00240first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Storage [PERMANENT]
299 R$
x2 Gems
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

383938.518 Oct 2026, 16:00 — 38 % liked18 Oct 2026, 16:50 — 38 % liked18 Oct 2026, 17:50 — 38 % liked18 Oct 2026, 18:50 — 38 % liked18 Oct 2026, 19:50 — 39 % liked18 Oct 2026, 20:50 — 38 % liked18 Oct 2026, 21:50 — 38 % liked18 Oct 2026, 22:50 — 38 % liked18 Oct 2026, 16:0018 Oct 2026, 22:50
8 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–39 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 22:5038no change
18 Oct 2026, 21:5038no change
18 Oct 2026, 20:5038-1
18 Oct 2026, 19:5039+1
18 Oct 2026, 18:5038no change
18 Oct 2026, 17:5038no change
18 Oct 2026, 16:5038no change
18 Oct 2026, 16:0038first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
25 October 2026
Roblox entity thumbnail
18 October 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.