Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Clean the Christmas House! 🎄 [BETA]

Clean the Christmas House! 🎄 [BETA]

A Roblox experience owned by School pool.

SimulatorENcleaningchristmascozy

Description (written by the developer; not a statement by this register)

a cozy Christmas game about cleaning a huge house before morning... 🎄 🎅 Ride with Santa and become an elf! 🧹 Clean the messy rooms 🧸 Find and wrap the toys 🎁 Place presents under the tree 🤫 Sneak past the family without getting caught Play alone or work together with up to 4 players! Can you clean the entire house before morning? 🛠️ BETA: New toys, quests, rooms, and improvements are coming soon!

Last updated by the developer 17 Oct 2026, 03:45 UTC.

3
playing (measured 17 Oct 2026, 14:00 UTC)
1,022
lifetime visits
67%
liked (6 👍 / 3 👎)
52
favourites (50.9 per 1k visits)
11 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Oct 2026, 14:0010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Sack
399 R$
2x Frost Crystals
299 R$
Santa's VIP Helper
299 R$
Helper Drone
249 R$
2x Candy Canes
149 R$
Toy Tracker
149 R$
Express Wrapping
149 R$
Bigger Sack
149 R$
Turbo Sprint
149 R$
Pet Duo
99 R$
Candy Cane Bonker
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the North Pole · welcome2,918 · 0.00% win
First Night Out · progression181 · 0.00% win
Christmas Hero · progression18 · 0.00% win
Silent Night · secret2 · 0.00% win
Reindeer Whisperer · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6717 October 2026 — 67 % liked27 October 2026 — 67 % liked17 October 202627 October 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 14:2067no change
17 Oct 2026, 14:0767first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.