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[CLASSES] Escape Prison with a Toothpick

[CLASSES] Escape Prison with a Toothpick

A Roblox experience owned by Nothing but a Toothpick.

AdventureENescape roomstealthprison break

[CLASSES] Escape Prison with a Toothpick is an adventure experience created on 2026-10-11. It currently has 5,550 players online. The game has accumulated 575,185 lifetime visits and 1,819 favorites. User engagement shows a 97% like percentage. The title focuses on prison escape mechanics using a toothpick.

Description (written by the developer; not a statement by this register)

A tense little game about escaping prison with nothing but a Toothpick... 🦷 🌟 Escape Prison with a Toothpick! 🕳 Dig your way out 🔨 Upgrade your tools 🫣 Hide the evidence from the cops 🚗 Reach the getaway car 🏆 Beat your best escape time Can you break free? Tags: Escape, Prison, Toothpick, Jailbreak, Digging, Upgrade, Tools, Hide, Cops, Getaway, Prison Break, Stealth, Adventure, Funny

Last updated by the developer 29 Oct 2026, 17:30 UTC.

6,179
playing (measured 29 Oct 2026, 20:50 UTC)
595,520
lifetime visits
97%
liked (5,345 👍 / 151 👎)
1,819
favourites (3.1 per 1k visits)
11 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5796,1793,37928 October 2026 — 1,884 players28 October 2026 — 1,733 players28 October 2026 — 1,513 players28 October 2026 — 1,307 players28 October 2026 — 1,120 players28 October 2026 — 937 players28 October 2026 — 777 players28 October 2026 — 579 players28 October 2026 — 618 players28 October 2026 — 694 players28 October 2026 — 856 players28 October 2026 — 919 players28 October 2026 — 1,086 players28 October 2026 — 1,358 players28 October 2026 — 1,468 players28 October 2026 — 1,625 players28 October 2026 — 1,749 players28 October 2026 — 1,719 players28 October 2026 — 2,012 players28 October 2026 — 2,358 players28 October 2026 — 2,554 players28 October 2026 — 2,786 players28 October 2026 — 3,639 players28 October 2026 — 2,885 players29 October 2026 — 2,674 players29 October 2026 — 2,649 players29 October 2026 — 2,266 players29 October 2026 — 1,780 players29 October 2026 — 1,462 players29 October 2026 — 1,237 players29 October 2026 — 1,441 players29 October 2026 — 1,336 players29 October 2026 — 1,379 players29 October 2026 — 1,566 players29 October 2026 — 1,960 players29 October 2026 — 2,455 players29 October 2026 — 2,882 players29 October 2026 — 3,212 players29 October 2026 — 3,558 players29 October 2026 — 3,854 players29 October 2026 — 4,246 players29 October 2026 — 4,626 players29 October 2026 — 4,795 players29 October 2026 — 5,550 players29 October 2026 — 6,179 players28 October 202629 October 2026
45 measurements spanning 2 days, net +4,295. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 45
Measured (UTC)PlayersChange
29 Oct 2026, 20:506,179+629
29 Oct 2026, 19:505,550+755
29 Oct 2026, 18:504,795+169
29 Oct 2026, 17:504,626+380
29 Oct 2026, 16:504,246+392
29 Oct 2026, 15:503,854+296
29 Oct 2026, 14:503,558+346
29 Oct 2026, 13:503,212+330
29 Oct 2026, 12:502,882+427
29 Oct 2026, 11:502,455+495
29 Oct 2026, 10:501,960+394
29 Oct 2026, 09:501,566+187
29 Oct 2026, 08:501,379+43
29 Oct 2026, 07:501,336-105
29 Oct 2026, 06:501,441+204
29 Oct 2026, 05:501,237-225
29 Oct 2026, 04:501,462-318
29 Oct 2026, 03:501,780-486
29 Oct 2026, 02:502,266-383
29 Oct 2026, 01:502,649first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Drone Buddy
299 R$
Classes Lucky Charm
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Inmate! · welcome176,194 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9728 October 2026 — 97 % liked28 October 2026 — 97 % liked28 October 2026 — 97 % liked28 October 2026 — 97 % liked28 October 2026 — 97 % liked28 October 2026 — 97 % liked28 October 2026 — 97 % liked28 October 2026 — 97 % liked28 October 2026 — 97 % liked28 October 2026 — 97 % liked28 October 2026 — 97 % liked28 October 2026 — 97 % liked28 October 2026 — 97 % liked28 October 2026 — 97 % liked28 October 2026 — 97 % liked28 October 2026 — 97 % liked28 October 2026 — 97 % liked28 October 2026 — 97 % liked28 October 2026 — 97 % liked28 October 2026 — 97 % liked28 October 2026 — 97 % liked28 October 2026 — 97 % liked28 October 2026 — 97 % liked28 October 2026 — 97 % liked29 October 2026 — 97 % liked29 October 2026 — 97 % liked29 October 2026 — 97 % liked29 October 2026 — 97 % liked29 October 2026 — 97 % liked29 October 2026 — 97 % liked29 October 2026 — 97 % liked29 October 2026 — 97 % liked29 October 2026 — 97 % liked29 October 2026 — 97 % liked29 October 2026 — 97 % liked29 October 2026 — 97 % liked29 October 2026 — 97 % liked29 October 2026 — 97 % liked29 October 2026 — 97 % liked29 October 2026 — 97 % liked29 October 2026 — 97 % liked29 October 2026 — 97 % liked29 October 2026 — 97 % liked29 October 2026 — 97 % liked29 October 2026 — 97 % liked28 October 202629 October 2026
45 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 45
Measured (UTC)% likedChange
29 Oct 2026, 20:5097no change
29 Oct 2026, 19:5097no change
29 Oct 2026, 18:5097no change
29 Oct 2026, 17:5097no change
29 Oct 2026, 16:5097no change
29 Oct 2026, 15:5097no change
29 Oct 2026, 14:5097no change
29 Oct 2026, 13:5097no change
29 Oct 2026, 12:5097no change
29 Oct 2026, 11:5097no change
29 Oct 2026, 10:5097no change
29 Oct 2026, 09:5097no change
29 Oct 2026, 08:5097no change
29 Oct 2026, 07:5097no change
29 Oct 2026, 06:5097no change
29 Oct 2026, 05:5097no change
29 Oct 2026, 04:5097no change
29 Oct 2026, 03:5097no change
29 Oct 2026, 02:5097no change
29 Oct 2026, 01:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.