[CLASSES] Escape Prison with a Toothpick
A Roblox experience owned by Nothing but a Toothpick.
AdventureENescape roomstealthprison break
[CLASSES] Escape Prison with a Toothpick is an adventure experience created on 2026-10-11. It currently has 5,550 players online. The game has accumulated 575,185 lifetime visits and 1,819 favorites. User engagement shows a 97% like percentage. The title focuses on prison escape mechanics using a toothpick.
Description (written by the developer; not a statement by this register)
A tense little game about escaping prison with nothing but a Toothpick... 🦷 🌟 Escape Prison with a Toothpick! 🕳 Dig your way out 🔨 Upgrade your tools 🫣 Hide the evidence from the cops 🚗 Reach the getaway car 🏆 Beat your best escape time Can you break free? Tags: Escape, Prison, Toothpick, Jailbreak, Digging, Upgrade, Tools, Hide, Cops, Getaway, Prison Break, Stealth, Adventure, Funny
Last updated by the developer 29 Oct 2026, 17:30 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 29 Oct 2026, 20:50 | 6,179 | +629 |
| 29 Oct 2026, 19:50 | 5,550 | +755 |
| 29 Oct 2026, 18:50 | 4,795 | +169 |
| 29 Oct 2026, 17:50 | 4,626 | +380 |
| 29 Oct 2026, 16:50 | 4,246 | +392 |
| 29 Oct 2026, 15:50 | 3,854 | +296 |
| 29 Oct 2026, 14:50 | 3,558 | +346 |
| 29 Oct 2026, 13:50 | 3,212 | +330 |
| 29 Oct 2026, 12:50 | 2,882 | +427 |
| 29 Oct 2026, 11:50 | 2,455 | +495 |
| 29 Oct 2026, 10:50 | 1,960 | +394 |
| 29 Oct 2026, 09:50 | 1,566 | +187 |
| 29 Oct 2026, 08:50 | 1,379 | +43 |
| 29 Oct 2026, 07:50 | 1,336 | -105 |
| 29 Oct 2026, 06:50 | 1,441 | +204 |
| 29 Oct 2026, 05:50 | 1,237 | -225 |
| 29 Oct 2026, 04:50 | 1,462 | -318 |
| 29 Oct 2026, 03:50 | 1,780 | -486 |
| 29 Oct 2026, 02:50 | 2,266 | -383 |
| 29 Oct 2026, 01:50 | 2,649 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 29 Oct 2026, 20:50 | 97 | no change |
| 29 Oct 2026, 19:50 | 97 | no change |
| 29 Oct 2026, 18:50 | 97 | no change |
| 29 Oct 2026, 17:50 | 97 | no change |
| 29 Oct 2026, 16:50 | 97 | no change |
| 29 Oct 2026, 15:50 | 97 | no change |
| 29 Oct 2026, 14:50 | 97 | no change |
| 29 Oct 2026, 13:50 | 97 | no change |
| 29 Oct 2026, 12:50 | 97 | no change |
| 29 Oct 2026, 11:50 | 97 | no change |
| 29 Oct 2026, 10:50 | 97 | no change |
| 29 Oct 2026, 09:50 | 97 | no change |
| 29 Oct 2026, 08:50 | 97 | no change |
| 29 Oct 2026, 07:50 | 97 | no change |
| 29 Oct 2026, 06:50 | 97 | no change |
| 29 Oct 2026, 05:50 | 97 | no change |
| 29 Oct 2026, 04:50 | 97 | no change |
| 29 Oct 2026, 03:50 | 97 | no change |
| 29 Oct 2026, 02:50 | 97 | no change |
| 29 Oct 2026, 01:50 | 97 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.