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🎀 Build Your Own Idol Group! ⭐ THE IDOL

🎀 Build Your Own Idol Group! ⭐ THE IDOL

A Roblox experience owned by DEADLINE Corporation.

SimulatorENk-popmusic industryidol management

Description (written by the developer; not a statement by this register)

RUN YOUR OWN K-POP/MUSIC LABEL! 🎀 Build your dream group, and dominate the music industry! ✨ Build Your Group! πŸ’Ώ Create Music & Custom Albums! 🎀Compete in Award Shows & Go on World Tours! πŸ‘• Sell Merchandise! πŸ’° Dominate The Charts and more! Can you build the next global phenomenon? 🌎⭐ πŸ‘ Favorite & Like the game to support future updates! BETA | Bugs may occur. Please report them in our community.

Last updated by the developer 26 Oct 2026, 17:35 UTC.

312
playing (measured 26 Oct 2026, 20:50 UTC)
43,735
lifetime visits
92%
liked (209 πŸ‘ / 19 πŸ‘Ž)
432
favourites (9.9 per 1k visits)
11 October 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

11638024825 Oct 2026, 13:03 β€” 329 players25 Oct 2026, 13:50 β€” 333 players25 Oct 2026, 14:50 β€” 323 players25 Oct 2026, 15:50 β€” 363 players25 Oct 2026, 16:50 β€” 356 players25 Oct 2026, 17:50 β€” 358 players25 Oct 2026, 18:50 β€” 373 players25 Oct 2026, 19:50 β€” 369 players25 Oct 2026, 20:50 β€” 380 players25 Oct 2026, 21:50 β€” 303 players25 Oct 2026, 22:50 β€” 278 players25 Oct 2026, 23:50 β€” 259 players26 Oct 2026, 00:50 β€” 255 players26 Oct 2026, 01:50 β€” 208 players26 Oct 2026, 02:50 β€” 195 players26 Oct 2026, 03:50 β€” 151 players26 Oct 2026, 04:50 β€” 136 players26 Oct 2026, 05:50 β€” 124 players26 Oct 2026, 06:50 β€” 116 players26 Oct 2026, 07:50 β€” 119 players26 Oct 2026, 08:50 β€” 135 players26 Oct 2026, 09:50 β€” 142 players26 Oct 2026, 10:50 β€” 134 players26 Oct 2026, 11:50 β€” 184 players26 Oct 2026, 12:50 β€” 172 players26 Oct 2026, 13:50 β€” 180 players26 Oct 2026, 14:50 β€” 196 players26 Oct 2026, 15:50 β€” 182 players26 Oct 2026, 16:50 β€” 183 players26 Oct 2026, 17:50 β€” 201 players26 Oct 2026, 18:50 β€” 224 players26 Oct 2026, 19:50 β€” 268 players26 Oct 2026, 20:50 β€” 312 players31225 Oct 2026, 13:0326 Oct 2026, 20:50
33 measurements spanning 1 day, net -17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 76–420 and does not start at zero.
Measurement log β€” every players count we have recorded, most recent 20 of 33
Measured (UTC)PlayersChange
26 Oct 2026, 20:50312+44
26 Oct 2026, 19:50268+44
26 Oct 2026, 18:50224+23
26 Oct 2026, 17:50201+18
26 Oct 2026, 16:50183+1
26 Oct 2026, 15:50182-14
26 Oct 2026, 14:50196+16
26 Oct 2026, 13:50180+8
26 Oct 2026, 12:50172-12
26 Oct 2026, 11:50184+50
26 Oct 2026, 10:50134-8
26 Oct 2026, 09:50142+7
26 Oct 2026, 08:50135+16
26 Oct 2026, 07:50119+3
26 Oct 2026, 06:50116-8
26 Oct 2026, 05:50124-12
26 Oct 2026, 04:50136-15
26 Oct 2026, 03:50151-44
26 Oct 2026, 02:50195-13
26 Oct 2026, 01:50208first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

PRO
299 R$
Skip Pass
99 R$
2x Money
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to THE IDOL! Β· welcome8,361 Β· 100.0% win
First Drop Β· welcome4,636 Β· 66.3% win
Debut Day Β· welcome1,850 Β· 30.4% win
Charting Β· other501 Β· 14.3% win
Number One Β· other15 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

88929025 Oct 2026, 13:03 β€” 88 % liked25 Oct 2026, 13:50 β€” 88 % liked25 Oct 2026, 14:50 β€” 89 % liked25 Oct 2026, 15:50 β€” 89 % liked25 Oct 2026, 16:50 β€” 88 % liked25 Oct 2026, 17:50 β€” 89 % liked25 Oct 2026, 18:50 β€” 89 % liked25 Oct 2026, 19:50 β€” 89 % liked25 Oct 2026, 20:50 β€” 89 % liked25 Oct 2026, 21:50 β€” 89 % liked25 Oct 2026, 22:50 β€” 90 % liked25 Oct 2026, 23:50 β€” 90 % liked26 Oct 2026, 00:50 β€” 90 % liked26 Oct 2026, 01:50 β€” 90 % liked26 Oct 2026, 02:50 β€” 90 % liked26 Oct 2026, 03:50 β€” 91 % liked26 Oct 2026, 04:50 β€” 90 % liked26 Oct 2026, 05:50 β€” 90 % liked26 Oct 2026, 06:50 β€” 90 % liked26 Oct 2026, 07:50 β€” 91 % liked26 Oct 2026, 08:50 β€” 91 % liked26 Oct 2026, 09:50 β€” 91 % liked26 Oct 2026, 10:50 β€” 91 % liked26 Oct 2026, 11:50 β€” 91 % liked26 Oct 2026, 12:50 β€” 91 % liked26 Oct 2026, 13:50 β€” 91 % liked26 Oct 2026, 14:50 β€” 91 % liked26 Oct 2026, 15:50 β€” 91 % liked26 Oct 2026, 16:50 β€” 91 % liked26 Oct 2026, 17:50 β€” 91 % liked26 Oct 2026, 18:50 β€” 91 % liked26 Oct 2026, 19:50 β€” 91 % liked26 Oct 2026, 20:50 β€” 92 % liked25 Oct 2026, 13:0326 Oct 2026, 20:50
33 measurements spanning 1 day, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 87–93 and does not start at zero.
Measurement log β€” every % liked count we have recorded, most recent 20 of 33
Measured (UTC)% likedChange
26 Oct 2026, 20:5092+1
26 Oct 2026, 19:5091no change
26 Oct 2026, 18:5091no change
26 Oct 2026, 17:5091no change
26 Oct 2026, 16:5091no change
26 Oct 2026, 15:5091no change
26 Oct 2026, 14:5091no change
26 Oct 2026, 13:5091no change
26 Oct 2026, 12:5091no change
26 Oct 2026, 11:5091no change
26 Oct 2026, 10:5091no change
26 Oct 2026, 09:5091no change
26 Oct 2026, 08:5091no change
26 Oct 2026, 07:5091+1
26 Oct 2026, 06:5090no change
26 Oct 2026, 05:5090no change
26 Oct 2026, 04:5090-1
26 Oct 2026, 03:5091+1
26 Oct 2026, 02:5090no change
26 Oct 2026, 01:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.