π€ Build Your Own Idol Group! β THE IDOL
A Roblox experience owned by DEADLINE Corporation.
SimulatorENk-popmusic industryidol management
Description (written by the developer; not a statement by this register)
RUN YOUR OWN K-POP/MUSIC LABEL! π€ Build your dream group, and dominate the music industry! β¨ Build Your Group! πΏ Create Music & Custom Albums! π€Compete in Award Shows & Go on World Tours! π Sell Merchandise! π° Dominate The Charts and more! Can you build the next global phenomenon? πβ π Favorite & Like the game to support future updates! BETA | Bugs may occur. Please report them in our community.
Last updated by the developer 26 Oct 2026, 17:35 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 26 Oct 2026, 20:50 | 312 | +44 |
| 26 Oct 2026, 19:50 | 268 | +44 |
| 26 Oct 2026, 18:50 | 224 | +23 |
| 26 Oct 2026, 17:50 | 201 | +18 |
| 26 Oct 2026, 16:50 | 183 | +1 |
| 26 Oct 2026, 15:50 | 182 | -14 |
| 26 Oct 2026, 14:50 | 196 | +16 |
| 26 Oct 2026, 13:50 | 180 | +8 |
| 26 Oct 2026, 12:50 | 172 | -12 |
| 26 Oct 2026, 11:50 | 184 | +50 |
| 26 Oct 2026, 10:50 | 134 | -8 |
| 26 Oct 2026, 09:50 | 142 | +7 |
| 26 Oct 2026, 08:50 | 135 | +16 |
| 26 Oct 2026, 07:50 | 119 | +3 |
| 26 Oct 2026, 06:50 | 116 | -8 |
| 26 Oct 2026, 05:50 | 124 | -12 |
| 26 Oct 2026, 04:50 | 136 | -15 |
| 26 Oct 2026, 03:50 | 151 | -44 |
| 26 Oct 2026, 02:50 | 195 | -13 |
| 26 Oct 2026, 01:50 | 208 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Oct 2026, 20:50 | 92 | +1 |
| 26 Oct 2026, 19:50 | 91 | no change |
| 26 Oct 2026, 18:50 | 91 | no change |
| 26 Oct 2026, 17:50 | 91 | no change |
| 26 Oct 2026, 16:50 | 91 | no change |
| 26 Oct 2026, 15:50 | 91 | no change |
| 26 Oct 2026, 14:50 | 91 | no change |
| 26 Oct 2026, 13:50 | 91 | no change |
| 26 Oct 2026, 12:50 | 91 | no change |
| 26 Oct 2026, 11:50 | 91 | no change |
| 26 Oct 2026, 10:50 | 91 | no change |
| 26 Oct 2026, 09:50 | 91 | no change |
| 26 Oct 2026, 08:50 | 91 | no change |
| 26 Oct 2026, 07:50 | 91 | +1 |
| 26 Oct 2026, 06:50 | 90 | no change |
| 26 Oct 2026, 05:50 | 90 | no change |
| 26 Oct 2026, 04:50 | 90 | -1 |
| 26 Oct 2026, 03:50 | 91 | +1 |
| 26 Oct 2026, 02:50 | 90 | no change |
| 26 Oct 2026, 01:50 | 90 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdβs goodwill.