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7 Days Dog Sitting

7 Days Dog Sitting

A Roblox experience owned by TURBO DOG STUDIO.

SimulatorENpet carehorrorsurvival

Description (written by the developer; not a statement by this register)

🐶 Dog-sitting for 7 days. Easy money... ...until he barks at things you can't see.

Last updated by the developer 16 Oct 2026, 21:48 UTC.

59
playing (measured 16 Oct 2026, 21:50 UTC)
57,206
lifetime visits
83%
liked (20 👍 / 4 👎)
262
favourites (4.6 per 1k visits)
11 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

591319516 Oct 2026, 17:15 — 119 players16 Oct 2026, 17:50 — 131 players16 Oct 2026, 18:50 — 113 players16 Oct 2026, 19:50 — 120 players16 Oct 2026, 20:50 — 114 players16 Oct 2026, 21:50 — 59 players16 Oct 2026, 17:1516 Oct 2026, 21:50
6 measurements taken within a single day, net -60. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–142 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Oct 2026, 21:5059-55
16 Oct 2026, 20:50114-6
16 Oct 2026, 19:50120+7
16 Oct 2026, 18:50113-18
16 Oct 2026, 17:50131+12
16 Oct 2026, 17:15119first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Biscuit VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Say Cheese · other11,220 · 78.6% win
Night Owl · secret6,407 · 45.2% win
Couch Potato · progression3,587 · 29.3% win
The Corner · secret2,874 · 27.1% win
Wide Open · progression1,442 · 15.1% win
Empty Bowl · progression745 · 4.3% win
Hungry Sitter · secret702 · 5.4% win
67 · secret137 · 2.3% win
Best Sitter Ever · progression50 · 0.40% win
Spooky Season · progression10 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8316 Oct 2026, 17:15 — 83 % liked16 Oct 2026, 17:50 — 83 % liked16 Oct 2026, 18:50 — 83 % liked16 Oct 2026, 19:50 — 83 % liked16 Oct 2026, 20:50 — 83 % liked16 Oct 2026, 21:50 — 83 % liked16 Oct 2026, 17:1516 Oct 2026, 21:50
6 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 21:5083no change
16 Oct 2026, 20:5083no change
16 Oct 2026, 19:5083no change
16 Oct 2026, 18:5083no change
16 Oct 2026, 17:5083no change
16 Oct 2026, 17:1583first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.