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[⚔️] Ball Wars

[⚔️] Ball Wars

A Roblox experience owned by arigatoe.

SimulatorENstrategyarmy buildingbattle

Description (written by the developer; not a statement by this register)

Build your army of balls and send them charging into battle! Overwhelm your opponents with swordsmen, pick them off with crossbows, or lead the charge with cavalry! 🗡️ Assemble your squad of ball fighters 🏹 Mix melee and ranged units to outsmart your opponents 🐎 Charge into battle with mounted warriors 🪙 Earn coins and expand your army 🏆 Defeat your enemies and rack up wins! 👍 Leave a like for more updates!

Last updated by the developer 27 Oct 2026, 23:41 UTC.

75
playing (measured 3 Nov 2026, 03:50 UTC)
353,843
lifetime visits
72%
liked (479 👍 / 189 👎)
958
favourites (2.7 per 1k visits)
11 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

752271512 Nov 2026, 02:45 — 227 players2 Nov 2026, 02:50 — 204 players2 Nov 2026, 03:50 — 177 players2 Nov 2026, 04:50 — 161 players2 Nov 2026, 05:50 — 109 players2 Nov 2026, 06:50 — 108 players2 Nov 2026, 07:50 — 106 players2 Nov 2026, 08:50 — 118 players2 Nov 2026, 09:50 — 143 players2 Nov 2026, 10:50 — 132 players2 Nov 2026, 11:50 — 144 players2 Nov 2026, 12:50 — 175 players2 Nov 2026, 13:50 — 163 players2 Nov 2026, 14:50 — 164 players2 Nov 2026, 15:50 — 152 players2 Nov 2026, 16:50 — 141 players2 Nov 2026, 17:50 — 150 players2 Nov 2026, 18:50 — 159 players2 Nov 2026, 19:50 — 192 players2 Nov 2026, 20:50 — 116 players2 Nov 2026, 21:50 — 133 players2 Nov 2026, 22:50 — 113 players2 Nov 2026, 23:50 — 208 players3 Nov 2026, 00:50 — 116 players3 Nov 2026, 01:50 — 138 players3 Nov 2026, 02:50 — 105 players3 Nov 2026, 03:50 — 75 players2 Nov 2026, 02:453 Nov 2026, 03:50
27 measurements spanning 1 day, net -152. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–250 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 27
Measured (UTC)PlayersChange
3 Nov 2026, 03:5075-30
3 Nov 2026, 02:50105-33
3 Nov 2026, 01:50138+22
3 Nov 2026, 00:50116-92
2 Nov 2026, 23:50208+95
2 Nov 2026, 22:50113-20
2 Nov 2026, 21:50133+17
2 Nov 2026, 20:50116-76
2 Nov 2026, 19:50192+33
2 Nov 2026, 18:50159+9
2 Nov 2026, 17:50150+9
2 Nov 2026, 16:50141-11
2 Nov 2026, 15:50152-12
2 Nov 2026, 14:50164+1
2 Nov 2026, 13:50163-12
2 Nov 2026, 12:50175+31
2 Nov 2026, 11:50144+12
2 Nov 2026, 10:50132-11
2 Nov 2026, 09:50143+25
2 Nov 2026, 08:50118first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Commander
228 R$
Flamethrower Unit
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

717271.52 Nov 2026, 02:47 — 71 % liked2 Nov 2026, 02:50 — 71 % liked2 Nov 2026, 03:50 — 71 % liked2 Nov 2026, 04:50 — 71 % liked2 Nov 2026, 05:50 — 71 % liked2 Nov 2026, 06:50 — 71 % liked2 Nov 2026, 07:50 — 71 % liked2 Nov 2026, 08:50 — 71 % liked2 Nov 2026, 09:50 — 71 % liked2 Nov 2026, 10:50 — 71 % liked2 Nov 2026, 11:50 — 71 % liked2 Nov 2026, 12:50 — 71 % liked2 Nov 2026, 13:50 — 71 % liked2 Nov 2026, 14:50 — 71 % liked2 Nov 2026, 15:50 — 71 % liked2 Nov 2026, 16:50 — 71 % liked2 Nov 2026, 17:50 — 71 % liked2 Nov 2026, 18:50 — 71 % liked2 Nov 2026, 19:50 — 71 % liked2 Nov 2026, 20:50 — 71 % liked2 Nov 2026, 21:50 — 71 % liked2 Nov 2026, 22:50 — 71 % liked2 Nov 2026, 23:50 — 72 % liked3 Nov 2026, 00:50 — 72 % liked3 Nov 2026, 01:50 — 72 % liked3 Nov 2026, 02:50 — 72 % liked3 Nov 2026, 03:50 — 72 % liked2 Nov 2026, 02:473 Nov 2026, 03:50
27 measurements spanning 1 day, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–72 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 27
Measured (UTC)% likedChange
3 Nov 2026, 03:5072no change
3 Nov 2026, 02:5072no change
3 Nov 2026, 01:5072no change
3 Nov 2026, 00:5072no change
2 Nov 2026, 23:5072+1
2 Nov 2026, 22:5071no change
2 Nov 2026, 21:5071no change
2 Nov 2026, 20:5071no change
2 Nov 2026, 19:5071no change
2 Nov 2026, 18:5071no change
2 Nov 2026, 17:5071no change
2 Nov 2026, 16:5071no change
2 Nov 2026, 15:5071no change
2 Nov 2026, 14:5071no change
2 Nov 2026, 13:5071no change
2 Nov 2026, 12:5071no change
2 Nov 2026, 11:5071no change
2 Nov 2026, 10:5071no change
2 Nov 2026, 09:5071no change
2 Nov 2026, 08:5071first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.