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Ragdoll Fight Testing

Ragdoll Fight Testing

A Roblox experience owned by Keep Going Ragdoll.

Sandbox & buildingENragdoll physicscombat testingmultiplayer

Description (written by the developer; not a statement by this register)

A multiplayer ragdoll sandbox where dummies react to exactly what you hit. Test on them or step into a 1v1 and test on each other. 🎯 Wounds bleed. Dummies stagger, faint, crawl, and collapse. 🦴 Hard falls and heavy hits break bones. ⚡ Tase them, restart their hearts, or turn them into zombies. 💥 Experiment with guns, explosives, and piercing projectiles. ⚙️ Change gravity, freeze time, and move dummies in sandbox mode. 🥊 Two 1v1 arenas. Step onto the pads and face your opponent. Play with up to 8 people. Player combat stays inside the arenas. Controls: Click to use your tool • R to revive your dummies • G to return to spawn • V for doctor mode • X for ragdoll 🔥 UPDATE: 🧱 Breakable brick wall near spawn! 🎯 Improved dummy reactions and ragdolls! 🏟️ Added structures into arena! 🚀 Performance improvements and bug fixes!

Last updated by the developer 14 Oct 2026, 04:58 UTC.

7
playing (measured 14 Oct 2026, 05:45 UTC)
3,676
lifetime visits
42%
liked (72 👍 / 101 👎)
331
favourites (90.0 per 1k visits)
12 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Oct 2026, 05:454first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP!
149 R$
2X KILLS! [OP]
129 R$
2X SPEED! [OP]
79 R$
Object Capacity Upgrade!
79 R$
ROCKET LAUNCHER!
27 R$
TASER!
27 R$
BALLOONS!
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome42,748 · 100.0% win
50 KILLS! · progression1,030 · 5.9% win
250 KILLS! · progression75 · 0.20% win
500 KILLS! · progression5 · 0.00% win
SURVIVOR! · progression2 · 0.10% win
ZOMBIE SLAYER! · progression0 · 0.00% win
BREACH LEGEND. · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

42524714 October 2026 — 52 % liked24 October 2026 — 42 % liked14 October 202624 October 2026
2 measurements spanning 10 days, net -10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 05:4942-10
14 Oct 2026, 05:4852first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.