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Harvest It All 🌽

Harvest It All 🌽

A Roblox experience owned by Grandpa's Farm.

SimulatorENfarmingco-opincremental

Harvest It All 🌽 is a simulator experience created on 2026-10-12. The game currently has 2,227 players online and 2,064,175 lifetime visits. It holds a 82% like percentage and 1,567 favorites. Players harvest corn using vehicles to retrieve a phone.

Description (written by the developer; not a statement by this register)

Welcome to 🌽 Harvest It All! Grandpa took your phone. Harvest the whole field with your friends to get it back! Hop on a truck, then pick, sell and upgrade your way through the field. Scythes, tractors and combines help, but it is still a LOT of corn. Play solo or bring a crew of up to 5. It’s only one field… how long could it take?

Last updated by the developer 28 Oct 2026, 04:29 UTC.

2,521
playing (measured 28 Oct 2026, 04:50 UTC)
2,118,736
lifetime visits
82%
liked (422 👍 / 90 👎)
1,567
favourites (0.7 per 1k visits)
12 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,2736,9174,0952,52124 October 202628 October 2026
95 measurements spanning 4 days, net -2,598. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 426–7,764 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 95
Measured (UTC)PlayersChange
28 Oct 2026, 04:502,521+239
28 Oct 2026, 03:502,282+35
28 Oct 2026, 02:502,247-37
28 Oct 2026, 01:502,284-10
28 Oct 2026, 00:502,294+67
27 Oct 2026, 23:502,227-647
27 Oct 2026, 22:502,874-11
27 Oct 2026, 21:502,885-390
27 Oct 2026, 20:503,275-845
27 Oct 2026, 19:504,120-978
27 Oct 2026, 18:505,098-619
27 Oct 2026, 17:505,717-743
27 Oct 2026, 16:506,460+547
27 Oct 2026, 15:505,913-236
27 Oct 2026, 14:506,149-178
27 Oct 2026, 13:506,327+12
27 Oct 2026, 12:506,315+661
27 Oct 2026, 11:505,654+593
27 Oct 2026, 10:505,061+95
27 Oct 2026, 09:504,966first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#88 Up & coming

Growth

88949127 Oct 2026, 23:25 — 94 rank on Up & coming28 Oct 2026, 00:25 — 89 rank on Up & coming28 Oct 2026, 01:25 — 88 rank on Up & coming28 Oct 2026, 02:25 — 88 rank on Up & coming28 Oct 2026, 03:25 — 88 rank on Up & coming28 Oct 2026, 04:25 — 88 rank on Up & coming28 Oct 2026, 05:25 — 88 rank on Up & coming27 Oct 2026, 23:2528 Oct 2026, 05:25
7 measurements taken within a single day, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–95 and does not start at zero.
Measurement log — every rank on Up & coming count we have recorded
Measured (UTC)Rank on Up & comingChange
28 Oct 2026, 05:2588no change
28 Oct 2026, 04:2588no change
28 Oct 2026, 03:2588no change
28 Oct 2026, 02:2588no change
28 Oct 2026, 01:2588-1
28 Oct 2026, 00:2589-5
27 Oct 2026, 23:2594first reading

Position on Roblox’s up & coming sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

VIP Farmer
99 R$
3× Diamonds
99 R$
2× Coins
99 R$
2× Corn
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Pick · collection130,684 · 100.0% win
Rainbow Stalk · collection114,709 · 100.0% win
Tractor Time · other78,106 · 100.0% win
Field Cleared · progression46,515 · 71.0% win
Better Together · social35,037 · 53.6% win
Grandpa's Favorite · progression212 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 24 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7783808224 October 202628 October 2026
95 measurements spanning 4 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–84 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 95
Measured (UTC)% likedChange
28 Oct 2026, 04:5082no change
28 Oct 2026, 03:5082no change
28 Oct 2026, 02:5082no change
28 Oct 2026, 01:5082-1
28 Oct 2026, 00:5083+1
27 Oct 2026, 23:5082no change
27 Oct 2026, 22:5082no change
27 Oct 2026, 21:5082no change
27 Oct 2026, 20:5082no change
27 Oct 2026, 19:5082no change
27 Oct 2026, 18:5082no change
27 Oct 2026, 17:5082no change
27 Oct 2026, 16:5082no change
27 Oct 2026, 15:5082no change
27 Oct 2026, 14:5082no change
27 Oct 2026, 13:5082no change
27 Oct 2026, 12:5082no change
27 Oct 2026, 11:5082no change
27 Oct 2026, 10:5082no change
27 Oct 2026, 09:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.