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[UPD 1๐Ÿฅ] RNG Height

[UPD 1๐Ÿฅ] RNG Height

A Roblox experience owned by yellow larva nation.

SimulatorENRNGheightluck

Description (written by the developer; not a statement by this register)

๐Ÿ“ **HEIGHT RNG โ€” HOW TALL CAN YOU GET?** ๐ŸŽฒ ๐ŸŒŸ Roll for HEIGHT and become the TALLEST player in the server! ๐ŸŽฒ **ROLL** for rare heights โ€” will you get lucky? ๐Ÿ“ˆ **GROW** taller and tower over everyone! โœจ **UNLOCK** rare heights and show off your luck! ๐Ÿ† **COMPETE** with other players to become the tallest! ๐Ÿ€ **TEST YOUR LUCK** and chase the rarest rolls! ๐Ÿ”ฅ Can you roll the **RAREST HEIGHT** in the game? ๐Ÿ‘ LIKE the game for more updates! โญ FAVORITE to support us! ๐Ÿ‘ฅ INVITE your friends and see who's luckier! ๐ŸŽฎ **ROLL โ€ข GROW โ€ข FLEX โ€ข REPEAT!** Tags: RNG, Height RNG, Grow Taller, Simulator, Luck, Rolling, Rare, Roblox, Tall, Random, AFK

Last updated by the developer 12 Oct 2026, 23:02 UTC.

8
playing (measured 15 Oct 2026, 20:30 UTC)
1,836
lifetime visits
53%
liked (9 ๐Ÿ‘ / 8 ๐Ÿ‘Ž)
558
favourites (303.9 per 1k visits)
12 October 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
15 Oct 2026, 20:309first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Super Lucky
450 R$
VIP
399 R$
Auto Lucky
111 R$
Permanent Luck
89 R$
Faster Roll
69 R$
Starter Pack
61 R$
2.5x Walk Speed
49 R$
Quick Reveal
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome to Height RNG! ยท welcome4,976 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

53635815 October 2026 โ€” 63 % liked26 October 2026 โ€” 53 % liked15 October 202626 October 2026
2 measurements spanning 10 days, net -10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 52โ€“65 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 00:1753-10
15 Oct 2026, 20:3363first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.