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PINES [HORROR]

PINES [HORROR]

A Roblox experience owned by Showoff Productions.

HorrorENmotelnight shiftjumpscares

Description (written by the developer; not a statement by this register)

🌲 Welcome to PINES. Enjoy your stay. You just got a job working the night shift at Pine Hollow Motel. Check in guests, hand out room keys, and keep things running until morning. Easy enough… at least, that’s what the manager told you. But some guests seem a little off. There’s something moving outside. And someone keeps knocking. Out here, surrounded by miles of dark forest, you’ll have to decide who to trust—and who to let in. 🔑 Check in guests. Keep your eyes open. 🌙 Survive the night shift. 🤝 Bring your friends. Stay together. 👍 Like + favorite the game to support future updates! ⚠️ Contains jumpscares, flashing lights, and loud sounds.

Last updated by the developer 1 Nov 2026, 13:41 UTC.

26
playing (measured 2 Nov 2026, 23:30 UTC)
23,380
lifetime visits
52%
liked (47 👍 / 44 👎)
552
favourites (23.6 per 1k visits)
12 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Nov 2026, 23:3026first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rifle Pass
299 R$
Shotgun Pass
199 R$
Motel Starter Pack
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Baroness · welcome13,458 · 100.0% win
Clocked In · progression5,755 · 89.7% win
First Light · progression1,216 · 25.0% win
Good Host · other1,020 · 26.5% win
Back Off · progression253 · 4.1% win
End of the Road · progression44 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.