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Fish the Birds 🐦

Fish the Birds 🐦

A Roblox experience owned by XingGames.

SimulatorENcatchingsky worldsupgrades

Description (written by the developer; not a statement by this register)

🎯 Shoot your harpoon into the sky and catch rare birds! 🐦 Catch many birds in one shot – the higher you fly, the rarer they get! ☁️ Fly through new sky worlds: Heaven, Aurora and Space! 💰 Sell your birds, buy stronger harpoons and upgrades! 🔥 Hit Perfect shots for a Hot Streak! 🎁 Free gifts while you play, daily rewards and a Season Pass! 🎮 HOW TO PLAY 1. Hold and release in the green to shoot. 2. Steer to catch birds on the way down. 3. Sell your birds and upgrade your harpoon. 4. Shoot higher and discover rarer birds! ⭐ Like, favorite and join XingGames for rewards!

Last updated by the developer 22 Oct 2026, 07:56 UTC.

0
playing (measured 22 Oct 2026, 08:00 UTC)
9,667
lifetime visits
40%
liked (4 👍 / 6 👎)
19
favourites (2.0 per 1k visits)
12 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Oct 2026, 08:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
549 R$
Double Coins
399 R$
VIP
249 R$
Super Lucky
245 R$
Double XP
229 R$
Mutation Boost
199 R$
Fast Hatch
149 R$
Auto Sell
120 R$
Bird Magnet
99 R$
Lucky
95 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

50 Catches · collection309 · 15.6% win
250 Catches · collection38 · 2.7% win
1000 Catches · collection5 · 0.00% win
100K Catches · collection0 · 0.00% win
500k Catches · collection0 · 0.00% win
10k Catches · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

405748.522 October 2026 — 57 % liked1 November 2026 — 40 % liked22 October 20261 November 2026
2 measurements spanning 10 days, net -17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 37–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 08:0040-17
22 Oct 2026, 08:0057first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.