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Grow a Pond!

Grow a Pond!

A Roblox experience owned by YeehawGames.

SimulatorENfishingcollectionidle

Description (written by the developer; not a statement by this register)

🐟Welcome to Grow a Pond🐟 Are you ready to grow your very own pond? Buy fish eggs from the shop when they restock, drop them in your pond, wait for them to grow, and reel in the profits! Flex your rarest catches on friends, and have fun! [How To Grow Fish] • Equip the fish egg you want to hatch! • Click on the blue water spots in your pond to drop it in! • Wait to see it hatch and start swimming! • Once it's fully grown, it's time to reel in your catch! Remember, your pond literally grows while you are offline🌊

Last updated by the developer 22 Oct 2026, 20:05 UTC.

3
playing (measured 22 Oct 2026, 21:15 UTC)
348
lifetime visits
69%
liked (9 👍 / 4 👎)
8
favourites (23.0 per 1k visits)
12 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Oct 2026, 21:154first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fast Growth
349 R$
VIP Angler
299 R$
Lucky Lure
249 R$
Pet Slot +1
199 R$
Reel All
199 R$
Big Backpack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Catch · progression66 · 38.5% win
First Sale · progression66 · 38.5% win
Golden Catch · collection43 · 32.1% win
Mythical Hunter · collection32 · 21.4% win
Rainbow Catch · collection24 · 23.5% win
Millionaire Angler · progression22 · 19.3% win
Kraken Tamer · collection9 · 8.6% win
Master Angler · collection3 · 4.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.