Railworks
A Roblox experience owned by Trainbound Studios.
SimulatorENtrainsphysicssandbox
Description (written by the developer; not a statement by this register)
🚆 Welcome to Railworks! 🚆 Drive, customize, and crash trains across a huge brick-built railway! Explore the world, complete missions, and unlock new trains. ⚙️ Realistic train physics 💥 Dynamic crashes and derailments 🛤️ Explore stations, junctions, and countryside 🚦 Follow signals and speed limits 🎨 Customize trains with carriages and paint 🏆 Complete career missions to earn points and unlock new trains 🚂 Choose from a variety of locomotives and trains Whether you enjoy realistic driving or chaotic train crashes, there's something for everyone! All aboard! 🚆✨ #train #trains #railway #railroad #simulator #simulation #driving #physics #crash #derailment #sandbox #transport #locomotive #railfan #trainspotting #career #exploration #vehicles #realistic
Last updated by the developer 10 Nov 2026, 03:38 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Nov 2026, 18:50 | 486 | +8 |
| 10 Nov 2026, 17:50 | 478 | +10 |
| 10 Nov 2026, 16:50 | 468 | +34 |
| 10 Nov 2026, 15:50 | 434 | -71 |
| 10 Nov 2026, 14:50 | 505 | -93 |
| 10 Nov 2026, 13:50 | 598 | -73 |
| 10 Nov 2026, 12:50 | 671 | +5 |
| 10 Nov 2026, 11:50 | 666 | +94 |
| 10 Nov 2026, 10:50 | 572 | +105 |
| 10 Nov 2026, 09:50 | 467 | +36 |
| 10 Nov 2026, 08:50 | 431 | +30 |
| 10 Nov 2026, 07:50 | 401 | +59 |
| 10 Nov 2026, 06:50 | 342 | +9 |
| 10 Nov 2026, 05:50 | 333 | +54 |
| 10 Nov 2026, 04:50 | 279 | +24 |
| 10 Nov 2026, 03:50 | 255 | +1 |
| 10 Nov 2026, 02:50 | 254 | -41 |
| 10 Nov 2026, 01:50 | 295 | -26 |
| 10 Nov 2026, 00:50 | 321 | -5 |
| 9 Nov 2026, 23:50 | 326 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 10 Nov 2026, 18:50 | 76 | +1 |
| 10 Nov 2026, 17:50 | 75 | no change |
| 10 Nov 2026, 16:50 | 75 | no change |
| 10 Nov 2026, 15:50 | 75 | no change |
| 10 Nov 2026, 14:50 | 75 | -1 |
| 10 Nov 2026, 13:50 | 76 | no change |
| 10 Nov 2026, 12:50 | 76 | no change |
| 10 Nov 2026, 11:50 | 76 | no change |
| 10 Nov 2026, 10:50 | 76 | no change |
| 10 Nov 2026, 09:50 | 76 | no change |
| 10 Nov 2026, 08:50 | 76 | +1 |
| 10 Nov 2026, 07:50 | 75 | -1 |
| 10 Nov 2026, 06:50 | 76 | no change |
| 10 Nov 2026, 05:50 | 76 | no change |
| 10 Nov 2026, 04:50 | 76 | no change |
| 10 Nov 2026, 03:50 | 76 | +1 |
| 10 Nov 2026, 02:50 | 75 | no change |
| 10 Nov 2026, 01:50 | 75 | no change |
| 10 Nov 2026, 00:50 | 75 | no change |
| 9 Nov 2026, 23:50 | 75 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API, as of 5 November 2026. We no longer update this wiki data. Not affiliated with Fandom.