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[RELEASE!] Catch a Storm!

[RELEASE!] Catch a Storm!

A Roblox experience owned by Crimson Cube Games.

SimulatorENcollectioncatchingpet-raising

Description (written by the developer; not a statement by this register)

⛈️ Chase wild storms across the sky and catch them in a jar! Stormlings are tiny living storms, and they don't want to be caught. They'll run from you and throw attacks in your path. Dodge them, corner the Stormling, then time your net swing just right to catch it. 🫙 Put your Stormlings in jars on your Sky Base to earn Droplets 🏝️ Unlock 5 sky islands, each with its own weather and 10 Stormlings ✨ Hunt rare Shiny and Rainbow Stormlings 🌀 Fuse duplicates into huge Giants 🥅 Upgrade your net and jars to catch rarer storms 📖 Fill your Index to unlock rewards like the Cloud Hoverboard 🌙 Every night brings a new wave of storms. Watch out for Legendaries! 🎁 Daily rewards, playtime gifts and a free gift for joining the group 👥 Invite your friends and catch storms together Can you catch them all? 🌈

Last updated by the developer 25 Oct 2026, 01:47 UTC.

2
playing (measured 25 Oct 2026, 13:45 UTC)
1,078
lifetime visits
63%
liked (5 👍 / 3 👎)
10
favourites (9.3 per 1k visits)
12 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Oct 2026, 13:451first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shiny Hunter
399 R$
x2 Droplets!
299 R$
VIP
199 R$
Auto Collect
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Licensed Catcher · progression377 · 100.0% win
Storm Squad · social65 · 23.5% win
Over the Rainbow · collection4 · 0.90% win
Legendary Catch · collection1 · 0.00% win
Island Hopper · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.