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mymy clicker

mymy clicker

A Roblox experience owned by launcers.

Clicker & idleENpet collectionrebirth mechanicupgrades

Description (written by the developer; not a statement by this register)

Welcome to Mymy Clicker! 💗 Click, collect, and become the ultimate Mymy collector! 🖱️✨ Collect Mymy with every click and watch your collection grow! 🐱 Hatch & Collect Pets! - Discover adorable pets that help you earn even MORE Mymy! ⚡ Buy Upgrades! - Boost your clicking power and collect Mymy faster than ever! 💰 Earn & Rebirth! - Get stronger, reset your progress for powerful bonuses, and climb to the top! 🥚 Discover Rare Pets! - Hatch eggs, unlock new companions, and build your dream team! 🏆 Become the Ultimate Mymy Clicker! - Collect as much Mymy as possible and show everyone who's the biggest Mymy fan! 💖 Whether you're a clicker game addict or an Ongezellig fan, there's always more Mymy to collect! How much Mymy can YOU collect? 👀 👍 Like the game and ⭐ favorite it to support development!

Last updated by the developer 16 Oct 2026, 17:08 UTC.

134
playing (measured 21 Oct 2026, 06:50 UTC)
68,983
lifetime visits
40%
liked (18 👍 / 27 👎)
25
favourites (0.4 per 1k visits)
12 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1341,23468420 Oct 2026, 13:00 — 1,234 players20 Oct 2026, 13:50 — 1,234 players20 Oct 2026, 14:50 — 1,234 players20 Oct 2026, 15:50 — 1,234 players20 Oct 2026, 16:50 — 143 players20 Oct 2026, 17:50 — 134 players20 Oct 2026, 18:50 — 134 players20 Oct 2026, 19:50 — 134 players20 Oct 2026, 20:50 — 134 players20 Oct 2026, 21:50 — 134 players20 Oct 2026, 22:50 — 134 players20 Oct 2026, 23:50 — 135 players21 Oct 2026, 00:50 — 134 players21 Oct 2026, 01:50 — 134 players21 Oct 2026, 02:50 — 134 players21 Oct 2026, 03:50 — 134 players21 Oct 2026, 04:50 — 134 players21 Oct 2026, 05:50 — 134 players21 Oct 2026, 06:50 — 134 players20 Oct 2026, 13:0021 Oct 2026, 06:50
19 measurements taken within a single day, net -1,100. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Oct 2026, 06:50134no change
21 Oct 2026, 05:50134no change
21 Oct 2026, 04:50134no change
21 Oct 2026, 03:50134no change
21 Oct 2026, 02:50134no change
21 Oct 2026, 01:50134no change
21 Oct 2026, 00:50134-1
20 Oct 2026, 23:50135+1
20 Oct 2026, 22:50134no change
20 Oct 2026, 21:50134no change
20 Oct 2026, 20:50134no change
20 Oct 2026, 19:50134no change
20 Oct 2026, 18:50134no change
20 Oct 2026, 17:50134-9
20 Oct 2026, 16:50143-1,091
20 Oct 2026, 15:501,234no change
20 Oct 2026, 14:501,234no change
20 Oct 2026, 13:501,234no change
20 Oct 2026, 13:001,234first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mymy VIP
149 R$
Double mymys
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Mymy! · welcome5,492 · 16.0% win
100 Click Club · collection1,771 · 9.4% win
A Fresh Start · progression34 · 2.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

394039.520 Oct 2026, 13:00 — 40 % liked20 Oct 2026, 13:50 — 40 % liked20 Oct 2026, 14:50 — 40 % liked20 Oct 2026, 15:50 — 40 % liked20 Oct 2026, 16:50 — 40 % liked20 Oct 2026, 17:50 — 39 % liked20 Oct 2026, 18:50 — 39 % liked20 Oct 2026, 19:50 — 39 % liked20 Oct 2026, 20:50 — 39 % liked20 Oct 2026, 21:50 — 39 % liked20 Oct 2026, 22:50 — 39 % liked20 Oct 2026, 23:50 — 39 % liked21 Oct 2026, 00:50 — 39 % liked21 Oct 2026, 01:50 — 39 % liked21 Oct 2026, 02:50 — 39 % liked21 Oct 2026, 03:50 — 39 % liked21 Oct 2026, 04:50 — 39 % liked21 Oct 2026, 05:50 — 40 % liked21 Oct 2026, 06:50 — 40 % liked20 Oct 2026, 13:0021 Oct 2026, 06:50
19 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–40 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 06:5040no change
21 Oct 2026, 05:5040+1
21 Oct 2026, 04:5039no change
21 Oct 2026, 03:5039no change
21 Oct 2026, 02:5039no change
21 Oct 2026, 01:5039no change
21 Oct 2026, 00:5039no change
20 Oct 2026, 23:5039no change
20 Oct 2026, 22:5039no change
20 Oct 2026, 21:5039no change
20 Oct 2026, 20:5039no change
20 Oct 2026, 19:5039no change
20 Oct 2026, 18:5039no change
20 Oct 2026, 17:5039-1
20 Oct 2026, 16:5040no change
20 Oct 2026, 15:5040no change
20 Oct 2026, 14:5040no change
20 Oct 2026, 13:5040no change
20 Oct 2026, 13:0040first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.