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Realistic Ragdoll Engine 🩸

Realistic Ragdoll Engine 🩸

A Roblox experience owned by No Knees!.

Sandbox & buildingENragdoll physicsmedical simulationhorror elements

Realistic Ragdoll Engine 🩸 is a sandbox-building experience created on 2026-10-12. It currently has 2,536 players, 637,187 lifetime visits, 820 favorites, and an 89% like percentage.

Description (written by the developer; not a statement by this register)

A solo ragdoll sandbox where every impact matters. Dummies have realistic organs and bones reacting differently depending on where they're hit. They respond dynamically to what happens around them, and even nearby dummies will react to what they witness! 🎯 Watch dummies stumble, faint and crawl 🗺️ Explore different maps, each offering unique environments and experiments. 🦴 Heavy impacts and falls can cause broken bones. ⚡ Use tasers, restart hearts, or bring dummies back as zombies. 🧑‍🤝‍🧑 Dummies interact with each other! 🎮 Supports Desktop, Console, Mobile, Tablet, and VR Players!

Last updated by the developer 23 Oct 2026, 17:30 UTC.

2,547
playing (measured 23 Oct 2026, 17:50 UTC)
649,861
lifetime visits
89%
liked (1,207 👍 / 145 👎)
820
favourites (1.3 per 1k visits)
12 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1022,7031,402.52,54719 October 202623 October 2026
115 measurements spanning 5 days, net +2,410. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 115
Measured (UTC)PlayersChange
23 Oct 2026, 17:502,547+11
23 Oct 2026, 16:502,536-22
23 Oct 2026, 15:502,558-54
23 Oct 2026, 14:502,612-91
23 Oct 2026, 13:502,703+230
23 Oct 2026, 12:502,473+184
23 Oct 2026, 11:502,289+425
23 Oct 2026, 10:501,864+191
23 Oct 2026, 09:501,673+110
23 Oct 2026, 08:501,563+167
23 Oct 2026, 07:501,396+126
23 Oct 2026, 06:501,270-83
23 Oct 2026, 05:501,353-198
23 Oct 2026, 04:501,551-118
23 Oct 2026, 03:501,669-154
23 Oct 2026, 02:501,823-240
23 Oct 2026, 01:502,063-49
23 Oct 2026, 00:502,112-75
22 Oct 2026, 23:502,187+152
22 Oct 2026, 22:502,035first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Events
255 R$
Infection Pack
200 R$
VIP
199 R$
Heavy Arsenal
149 R$
Explosion Pack
65 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,123 · 66.7% win
Against the Wind · other802 · 25.2% win
Blast Off! · other407 · 12.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

719281.58919 October 202623 October 2026
115 measurements spanning 5 days, net +18. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 115
Measured (UTC)% likedChange
23 Oct 2026, 17:5089no change
23 Oct 2026, 16:5089no change
23 Oct 2026, 15:5089-1
23 Oct 2026, 14:5090no change
23 Oct 2026, 13:5090no change
23 Oct 2026, 12:5090no change
23 Oct 2026, 11:5090no change
23 Oct 2026, 10:5090no change
23 Oct 2026, 09:5090no change
23 Oct 2026, 08:5090no change
23 Oct 2026, 07:5090no change
23 Oct 2026, 06:5090no change
23 Oct 2026, 05:5090no change
23 Oct 2026, 04:5090no change
23 Oct 2026, 03:5090no change
23 Oct 2026, 02:5090no change
23 Oct 2026, 01:5090no change
23 Oct 2026, 00:5090no change
22 Oct 2026, 23:5090no change
22 Oct 2026, 22:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.