Realistic Ragdoll Engine 🩸
A Roblox experience owned by No Knees!.
Sandbox & buildingENragdoll physicsmedical simulationhorror elements
Realistic Ragdoll Engine 🩸 is a sandbox-building experience created on 2026-10-12. It currently has 2,536 players, 637,187 lifetime visits, 820 favorites, and an 89% like percentage.
Description (written by the developer; not a statement by this register)
A solo ragdoll sandbox where every impact matters. Dummies have realistic organs and bones reacting differently depending on where they're hit. They respond dynamically to what happens around them, and even nearby dummies will react to what they witness! 🎯 Watch dummies stumble, faint and crawl 🗺️ Explore different maps, each offering unique environments and experiments. 🦴 Heavy impacts and falls can cause broken bones. ⚡ Use tasers, restart hearts, or bring dummies back as zombies. 🧑🤝🧑 Dummies interact with each other! 🎮 Supports Desktop, Console, Mobile, Tablet, and VR Players!
Last updated by the developer 23 Oct 2026, 17:30 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 23 Oct 2026, 17:50 | 2,547 | +11 |
| 23 Oct 2026, 16:50 | 2,536 | -22 |
| 23 Oct 2026, 15:50 | 2,558 | -54 |
| 23 Oct 2026, 14:50 | 2,612 | -91 |
| 23 Oct 2026, 13:50 | 2,703 | +230 |
| 23 Oct 2026, 12:50 | 2,473 | +184 |
| 23 Oct 2026, 11:50 | 2,289 | +425 |
| 23 Oct 2026, 10:50 | 1,864 | +191 |
| 23 Oct 2026, 09:50 | 1,673 | +110 |
| 23 Oct 2026, 08:50 | 1,563 | +167 |
| 23 Oct 2026, 07:50 | 1,396 | +126 |
| 23 Oct 2026, 06:50 | 1,270 | -83 |
| 23 Oct 2026, 05:50 | 1,353 | -198 |
| 23 Oct 2026, 04:50 | 1,551 | -118 |
| 23 Oct 2026, 03:50 | 1,669 | -154 |
| 23 Oct 2026, 02:50 | 1,823 | -240 |
| 23 Oct 2026, 01:50 | 2,063 | -49 |
| 23 Oct 2026, 00:50 | 2,112 | -75 |
| 22 Oct 2026, 23:50 | 2,187 | +152 |
| 22 Oct 2026, 22:50 | 2,035 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Oct 2026, 17:50 | 89 | no change |
| 23 Oct 2026, 16:50 | 89 | no change |
| 23 Oct 2026, 15:50 | 89 | -1 |
| 23 Oct 2026, 14:50 | 90 | no change |
| 23 Oct 2026, 13:50 | 90 | no change |
| 23 Oct 2026, 12:50 | 90 | no change |
| 23 Oct 2026, 11:50 | 90 | no change |
| 23 Oct 2026, 10:50 | 90 | no change |
| 23 Oct 2026, 09:50 | 90 | no change |
| 23 Oct 2026, 08:50 | 90 | no change |
| 23 Oct 2026, 07:50 | 90 | no change |
| 23 Oct 2026, 06:50 | 90 | no change |
| 23 Oct 2026, 05:50 | 90 | no change |
| 23 Oct 2026, 04:50 | 90 | no change |
| 23 Oct 2026, 03:50 | 90 | no change |
| 23 Oct 2026, 02:50 | 90 | no change |
| 23 Oct 2026, 01:50 | 90 | no change |
| 23 Oct 2026, 00:50 | 90 | no change |
| 22 Oct 2026, 23:50 | 90 | no change |
| 22 Oct 2026, 22:50 | 90 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.