Get Your Gun's License!
A Roblox experience owned by Licenseville Bureau.
SimulatorENtrainingtestinglicense
Description (written by the developer; not a statement by this register)
Think you've got what it takes to get your gun license? 🔫 Complete your training, pass the tests, and earn your license! Can you make it through without failing? ⚠️ This game is for entertainment only. In-game licenses are fictional and do not grant permission to use or possess real firearms.
Last updated by the developer 22 Oct 2026, 23:13 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 25 Oct 2026, 11:50 | 68 | -130 |
| 25 Oct 2026, 10:50 | 198 | -1 |
| 25 Oct 2026, 09:50 | 199 | +6 |
| 25 Oct 2026, 08:50 | 193 | +22 |
| 25 Oct 2026, 07:50 | 171 | +3 |
| 25 Oct 2026, 06:50 | 168 | -12 |
| 25 Oct 2026, 05:50 | 180 | +7 |
| 25 Oct 2026, 04:50 | 173 | -6 |
| 25 Oct 2026, 03:50 | 179 | -50 |
| 25 Oct 2026, 02:50 | 229 | +15 |
| 25 Oct 2026, 01:50 | 214 | +19 |
| 25 Oct 2026, 00:50 | 195 | -7 |
| 24 Oct 2026, 23:50 | 202 | -6 |
| 24 Oct 2026, 22:50 | 208 | -15 |
| 24 Oct 2026, 21:50 | 223 | -41 |
| 24 Oct 2026, 20:50 | 264 | +1 |
| 24 Oct 2026, 19:50 | 263 | -49 |
| 24 Oct 2026, 18:50 | 312 | -1 |
| 24 Oct 2026, 17:50 | 313 | +62 |
| 24 Oct 2026, 16:50 | 251 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 23 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Oct 2026, 11:50 | 45 | no change |
| 25 Oct 2026, 10:50 | 45 | no change |
| 25 Oct 2026, 09:50 | 45 | no change |
| 25 Oct 2026, 08:50 | 45 | -1 |
| 25 Oct 2026, 07:50 | 46 | +1 |
| 25 Oct 2026, 06:50 | 45 | -1 |
| 25 Oct 2026, 05:50 | 46 | -1 |
| 25 Oct 2026, 04:50 | 47 | no change |
| 25 Oct 2026, 03:50 | 47 | no change |
| 25 Oct 2026, 02:50 | 47 | no change |
| 25 Oct 2026, 01:50 | 47 | no change |
| 25 Oct 2026, 00:50 | 47 | no change |
| 24 Oct 2026, 23:50 | 47 | no change |
| 24 Oct 2026, 22:50 | 47 | no change |
| 24 Oct 2026, 21:50 | 47 | no change |
| 24 Oct 2026, 20:50 | 47 | -1 |
| 24 Oct 2026, 19:50 | 48 | no change |
| 24 Oct 2026, 18:50 | 48 | +1 |
| 24 Oct 2026, 17:50 | 47 | no change |
| 24 Oct 2026, 16:50 | 47 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.