Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Get Your Gun's License!

Get Your Gun's License!

A Roblox experience owned by Licenseville Bureau.

SimulatorENtrainingtestinglicense

Description (written by the developer; not a statement by this register)

Think you've got what it takes to get your gun license? 🔫 Complete your training, pass the tests, and earn your license! Can you make it through without failing? ⚠️ This game is for entertainment only. In-game licenses are fictional and do not grant permission to use or possess real firearms.

Last updated by the developer 22 Oct 2026, 23:13 UTC.

68
playing (measured 25 Oct 2026, 11:50 UTC)
69,253
lifetime visits
45%
liked (102 👍 / 125 👎)
169
favourites (2.4 per 1k visits)
13 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6838222523 October 2026 — 155 players23 October 2026 — 146 players23 October 2026 — 150 players23 October 2026 — 139 players23 October 2026 — 117 players23 October 2026 — 136 players23 October 2026 — 132 players23 October 2026 — 130 players23 October 2026 — 174 players23 October 2026 — 182 players23 October 2026 — 226 players23 October 2026 — 269 players23 October 2026 — 287 players23 October 2026 — 334 players23 October 2026 — 324 players23 October 2026 — 379 players23 October 2026 — 347 players23 October 2026 — 382 players23 October 2026 — 365 players23 October 2026 — 356 players23 October 2026 — 263 players23 October 2026 — 317 players23 October 2026 — 171 players24 October 2026 — 179 players24 October 2026 — 191 players24 October 2026 — 139 players24 October 2026 — 153 players24 October 2026 — 103 players24 October 2026 — 134 players24 October 2026 — 143 players24 October 2026 — 121 players24 October 2026 — 137 players24 October 2026 — 152 players24 October 2026 — 159 players24 October 2026 — 199 players24 October 2026 — 201 players24 October 2026 — 257 players24 October 2026 — 250 players24 October 2026 — 244 players24 October 2026 — 251 players24 October 2026 — 313 players24 October 2026 — 312 players24 October 2026 — 263 players24 October 2026 — 264 players24 October 2026 — 223 players24 October 2026 — 208 players24 October 2026 — 202 players25 October 2026 — 195 players25 October 2026 — 214 players25 October 2026 — 229 players25 October 2026 — 179 players25 October 2026 — 173 players25 October 2026 — 180 players25 October 2026 — 168 players25 October 2026 — 171 players25 October 2026 — 193 players25 October 2026 — 199 players25 October 2026 — 198 players25 October 2026 — 68 players23 October 202625 October 2026
59 measurements spanning 2 days, net -87. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 21–429 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 59
Measured (UTC)PlayersChange
25 Oct 2026, 11:5068-130
25 Oct 2026, 10:50198-1
25 Oct 2026, 09:50199+6
25 Oct 2026, 08:50193+22
25 Oct 2026, 07:50171+3
25 Oct 2026, 06:50168-12
25 Oct 2026, 05:50180+7
25 Oct 2026, 04:50173-6
25 Oct 2026, 03:50179-50
25 Oct 2026, 02:50229+15
25 Oct 2026, 01:50214+19
25 Oct 2026, 00:50195-7
24 Oct 2026, 23:50202-6
24 Oct 2026, 22:50208-15
24 Oct 2026, 21:50223-41
24 Oct 2026, 20:50264+1
24 Oct 2026, 19:50263-49
24 Oct 2026, 18:50312-1
24 Oct 2026, 17:50313+62
24 Oct 2026, 16:50251first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer
449 R$
Gravity Gun
99 R$
VIP Ticket
59 R$
Detain
22 R$
Air Horn
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome, Applicant! · welcome17,572 · 100.0% win
Licensed! · progression3,311 · 76.0% win
No Skips Needed · progression2,973 · 67.8% win
Honor Roll · progression465 · 10.3% win
Perfect Applicant · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 23 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

444946.523 October 2026 — 44 % liked23 October 2026 — 44 % liked23 October 2026 — 44 % liked23 October 2026 — 45 % liked23 October 2026 — 46 % liked23 October 2026 — 46 % liked23 October 2026 — 46 % liked23 October 2026 — 46 % liked23 October 2026 — 44 % liked23 October 2026 — 45 % liked23 October 2026 — 45 % liked23 October 2026 — 45 % liked23 October 2026 — 46 % liked23 October 2026 — 48 % liked23 October 2026 — 48 % liked23 October 2026 — 47 % liked23 October 2026 — 48 % liked23 October 2026 — 49 % liked23 October 2026 — 49 % liked23 October 2026 — 47 % liked23 October 2026 — 47 % liked23 October 2026 — 47 % liked23 October 2026 — 47 % liked24 October 2026 — 46 % liked24 October 2026 — 46 % liked24 October 2026 — 46 % liked24 October 2026 — 46 % liked24 October 2026 — 46 % liked24 October 2026 — 45 % liked24 October 2026 — 45 % liked24 October 2026 — 45 % liked24 October 2026 — 45 % liked24 October 2026 — 45 % liked24 October 2026 — 46 % liked24 October 2026 — 46 % liked24 October 2026 — 46 % liked24 October 2026 — 45 % liked24 October 2026 — 47 % liked24 October 2026 — 47 % liked24 October 2026 — 47 % liked24 October 2026 — 47 % liked24 October 2026 — 48 % liked24 October 2026 — 48 % liked24 October 2026 — 47 % liked24 October 2026 — 47 % liked24 October 2026 — 47 % liked24 October 2026 — 47 % liked25 October 2026 — 47 % liked25 October 2026 — 47 % liked25 October 2026 — 47 % liked25 October 2026 — 47 % liked25 October 2026 — 47 % liked25 October 2026 — 46 % liked25 October 2026 — 45 % liked25 October 2026 — 46 % liked25 October 2026 — 45 % liked25 October 2026 — 45 % liked25 October 2026 — 45 % liked25 October 2026 — 45 % liked4523 October 202625 October 2026
59 measurements spanning 2 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–50 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 59
Measured (UTC)% likedChange
25 Oct 2026, 11:5045no change
25 Oct 2026, 10:5045no change
25 Oct 2026, 09:5045no change
25 Oct 2026, 08:5045-1
25 Oct 2026, 07:5046+1
25 Oct 2026, 06:5045-1
25 Oct 2026, 05:5046-1
25 Oct 2026, 04:5047no change
25 Oct 2026, 03:5047no change
25 Oct 2026, 02:5047no change
25 Oct 2026, 01:5047no change
25 Oct 2026, 00:5047no change
24 Oct 2026, 23:5047no change
24 Oct 2026, 22:5047no change
24 Oct 2026, 21:5047no change
24 Oct 2026, 20:5047-1
24 Oct 2026, 19:5048no change
24 Oct 2026, 18:5048+1
24 Oct 2026, 17:5047no change
24 Oct 2026, 16:5047first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.