Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Build & Attack

Build & Attack

A Roblox experience owned by 5 MILLION CCU.

SimulatorENbase buildingstrategyidle mechanics

Description (written by the developer; not a statement by this register)

Welcome to Build & Attack ⚔️ UPDATES EVERY WEEKEND! 🎁 USE CODE "RELEASE" FOR FREE REWARDS! How to Play: 🏰 Build and upgrade your own base ⚔️ Train troops to attack enemy bases 💰 Collect Gold and other resources 🔥 Raid other players to steal their loot 🛡️ Defend your base from enemy attacks 🌎 Grow your kingdom and dominate the world 💤 YOUR BASE EARNS CASH EVEN WHILE YOU ARE OFFLINE!

Last updated by the developer 21 Oct 2026, 13:36 UTC.

1
playing (measured 22 Oct 2026, 09:00 UTC)
11,114
lifetime visits
53%
liked (25 👍 / 22 👎)
390
favourites (35.1 per 1k visits)
13 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Oct 2026, 09:001first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome9,671 · 100.0% win
Upgraded! · other5,053 · 100.0% win
You won! · progression3,202 · 100.0% win
Bronze Rank · other86 · 0.00% win
Silver Rank · other40 · 0.00% win
You survived! · progression31 · 0.00% win
Gold Rank · other14 · 0.00% win
Platinum Rank · progression10 · 0.00% win
Diamond Rank · progression7 · 0.00% win
Master. · progression6 · 0.00% win
Grandmaster. · progression3 · 0.00% win
Unlocked Battlepass! · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

53555422 October 2026 — 55 % liked1 November 2026 — 53 % liked22 October 20261 November 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 09:0153-2
22 Oct 2026, 09:0055first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.