Save a Soul
A Roblox experience owned by Jome Incorporated.
SimulatorENrescuecollectionbase-building
Description (written by the developer; not a statement by this register)
👻 Welcome to Save a Soul! 🪽 Lost Souls are drifting across haunted islands, waiting for someone to bring them home! Rescue them before anyone else does and carry them back to your base! ✨ How to Play: 🕊️ Fly across the islands 👻 Save Souls and bring them back to your base ⚡ Gain +1 Flight Speed as you progress 🌪️ Train in the Wind Tunnel to fly even faster 🔮 Hatch Souls into Spirits to earn Cash 💵 Upgrade your base to hold more Spirits ❄️ Find rare mutations like Slimy and Frozen 🤝 Trade Spirits with other players ♻️ Rebirth to multiply your Cash and fly even farther! 🎮 Supports Desktop, Console, Mobile, and Tablet players
Last updated by the developer 16 Oct 2026, 23:45 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 17 Oct 2026, 02:45 | 26 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 27 Oct 2026, 02:46 | 86 | -6 |
| 17 Oct 2026, 02:46 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.