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MOG OFF RNG [UPDATE]

MOG OFF RNG [UPDATE]

A Roblox experience owned by Oneiros Studios.

SimulatorENrngcollectionsocial

Description (written by the developer; not a statement by this register)

roll your looks. mog everyone. every roll gives you a new face, fit and height. you could be a tiny sub 1 or a giant Greek god. 24 tiers to collect, from Sub 1 all the way to Ascended (1 in 1,000,000) and beyond. walk up to anyone and press E to start a MOG OFF. the better looking player wins. - rare rolls get their own cutscene - trade your best rolls with other players - fill the index and find every tier - earn Aura for lucky rolls and luck boosts - unlock the Runway and Olympus spinners as you level up think you're the best looking person in the server? prove it. (like and favorite for updates)

Last updated by the developer 23 Oct 2026, 23:46 UTC.

4
playing (measured 25 Oct 2026, 07:01 UTC)
1,863
lifetime visits
83%
liked (10 👍 / 2 👎)
21
favourites (11.3 per 1k visits)
13 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Oct 2026, 07:012first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Luck [PERMANENT]
600 R$
VIP
400 R$
2x XP!
199 R$
Starter Pack
99 R$
Auto Roll
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to MOG OFF RNG · welcome732 · 100.0% win
Chad · other649 · 100.0% win
Gigachad · collection274 · 100.0% win
Sigma · other239 · 99.8% win
Demigod · collection163 · 61.0% win
Rolled Ascended · other9 · 1.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.