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Ragdoll Soccer

Ragdoll Soccer

A Roblox experience owned by Ragdoll Athletics.

SportsENsoccerragdoll physicsmultiplayer

Ragdoll Soccer is a sports experience created on 2026-10-13. It currently has 54,029 players and 14,189,598 lifetime visits. The game holds a 72% like percentage and 2,110 favorites. Features include 4v4 quickplay, 8v8 pro servers with referees, clubs mode, and practice mode.

Description (written by the developer; not a statement by this register)

CODE: WELCOME Soccer physics engine - 4v4 quickplay - 8v8 pro servers with referees, penalties, free kicks, throw-ins, VAR, and offsides - Clubs mode to queue 4v4 with your friends - Practice mode Your patience is appreciated while we continue to improve the experience, as this game is in its early stages of development.

Last updated by the developer 14 Nov 2026, 16:46 UTC.

69,522
playing (measured 14 Nov 2026, 16:50 UTC)
15,190,502
lifetime visits
72%
liked (9,104 👍 / 3,574 👎)
2,110
favourites (0.1 per 1k visits)
13 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

74969,52235,135.59 November 202614 November 2026
137 measurements spanning 6 days, net +65,237. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 137
Measured (UTC)PlayersChange
14 Nov 2026, 16:5069,522+9,551
14 Nov 2026, 15:5059,971+789
14 Nov 2026, 14:5059,182+5,153
14 Nov 2026, 13:5054,029+7,618
14 Nov 2026, 12:5046,411+7,483
14 Nov 2026, 11:5038,928+5,568
14 Nov 2026, 10:5033,360+3,423
14 Nov 2026, 09:5029,937+3,395
14 Nov 2026, 08:5026,542+2,426
14 Nov 2026, 07:5024,116+196
14 Nov 2026, 06:5023,920-3,809
14 Nov 2026, 05:5027,729-6,189
14 Nov 2026, 04:5033,918-7,875
14 Nov 2026, 03:5041,793-6,717
14 Nov 2026, 02:5048,510-1,419
14 Nov 2026, 01:5049,929-984
14 Nov 2026, 00:5050,913-3,240
13 Nov 2026, 23:5054,153+546
13 Nov 2026, 22:5053,607-2,400
13 Nov 2026, 21:5056,007first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 0

Descriptors: Suitable for everyone

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

On the Roblox charts

#3 Up & coming#11 Top trending#23 Top playing now#67 Fun with friends

Growth

39046.510 November 202614 November 2026
108 measurements spanning 4 days, net -87. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every rank on Up & coming count we have recorded, most recent 20 of 108
Measured (UTC)Rank on Up & comingChange
14 Nov 2026, 16:253no change
14 Nov 2026, 15:253no change
14 Nov 2026, 14:253no change
14 Nov 2026, 13:253no change
14 Nov 2026, 12:253no change
14 Nov 2026, 11:253no change
14 Nov 2026, 10:253no change
14 Nov 2026, 09:253no change
14 Nov 2026, 08:253-2
14 Nov 2026, 07:255+1
14 Nov 2026, 06:254-2
14 Nov 2026, 05:256+2
14 Nov 2026, 04:254no change
14 Nov 2026, 03:254no change
14 Nov 2026, 02:254no change
14 Nov 2026, 01:254no change
14 Nov 2026, 00:254no change
13 Nov 2026, 23:254no change
13 Nov 2026, 22:254no change
13 Nov 2026, 21:254first reading

Position on Roblox’s up & coming sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Leo Bundle
599 R$
Siuuu Bundle
599 R$
Legendary Bundle
299 R$
Private 8v8 Servers
49 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

727975.59 November 202614 November 2026
137 measurements spanning 6 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–80 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 137
Measured (UTC)% likedChange
14 Nov 2026, 16:5072no change
14 Nov 2026, 15:5072no change
14 Nov 2026, 14:5072no change
14 Nov 2026, 13:5072no change
14 Nov 2026, 12:5072no change
14 Nov 2026, 11:5072no change
14 Nov 2026, 10:5072no change
14 Nov 2026, 09:5072no change
14 Nov 2026, 08:5072no change
14 Nov 2026, 07:5072no change
14 Nov 2026, 06:5072no change
14 Nov 2026, 05:5072no change
14 Nov 2026, 04:5072no change
14 Nov 2026, 03:5072no change
14 Nov 2026, 02:5072no change
14 Nov 2026, 01:5072no change
14 Nov 2026, 00:5072no change
13 Nov 2026, 23:5072no change
13 Nov 2026, 22:5072no change
13 Nov 2026, 21:5072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.