Ragdoll Boxing 3D [HUGE UPDATE]
A Roblox experience owned by Ragdoll Boxing Studios.
Fighting & PvPENragdoll physics3D boxingcustomizable controls
Ragdoll Boxing 3D [HUGE UPDATE] is a fighting-pvp experience created on 2026-10-14. It currently has 2,042 players and 1,711,272 lifetime visits. The game holds a 71% like percentage and 2,786 favorites. Players engage in physics-based boxing matches using customizable controls across PC, controller, and mobile platforms.
Description (written by the developer; not a statement by this register)
🥊 RAGDOLL BOXING 3D 🥊 Every punch is real physics. No two knockouts ever look the same. Step on a square by any ring to fight another player. Nobody around? A sparring bot jumps in. Slip their punches, counter, and drop them 3 times to win. PC: Left Right Arrow To Hook, R to Uppercut, F to Block, Q/Eto Weave, Ctrl to lean Back Controller: L2 / R2 to Hook, R1 to Uppercut, L1 to Block Mobile: Swipe to punch, tap the buttons to block and weave Controls Are Customizable! Earn cash, level up and build your record to earn trails, hair styles, and sfx.
Last updated by the developer 2 Nov 2026, 06:44 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 2 Nov 2026, 16:50 | 3,143 | +259 |
| 2 Nov 2026, 15:50 | 2,884 | -16 |
| 2 Nov 2026, 14:50 | 2,900 | +98 |
| 2 Nov 2026, 13:50 | 2,802 | +34 |
| 2 Nov 2026, 12:50 | 2,768 | +351 |
| 2 Nov 2026, 11:50 | 2,417 | +375 |
| 2 Nov 2026, 10:50 | 2,042 | +52 |
| 2 Nov 2026, 09:50 | 1,990 | +98 |
| 2 Nov 2026, 08:50 | 1,892 | -128 |
| 2 Nov 2026, 07:50 | 2,020 | -86 |
| 2 Nov 2026, 06:50 | 2,106 | -360 |
| 2 Nov 2026, 05:50 | 2,466 | -750 |
| 2 Nov 2026, 04:50 | 3,216 | -462 |
| 2 Nov 2026, 03:50 | 3,678 | -738 |
| 2 Nov 2026, 02:50 | 4,416 | -419 |
| 2 Nov 2026, 01:50 | 4,835 | +325 |
| 2 Nov 2026, 00:50 | 4,510 | +543 |
| 1 Nov 2026, 23:50 | 3,967 | -39 |
| 1 Nov 2026, 22:50 | 4,006 | -154 |
| 1 Nov 2026, 21:50 | 4,160 | first reading |
Concurrent players at each of our measurements (insert-on-change).
On the Roblox charts
Growth
| Measured (UTC) | Rank on Up & coming | Change |
|---|---|---|
| 2 Nov 2026, 16:25 | 64 | no change |
| 2 Nov 2026, 15:25 | 64 | -2 |
| 2 Nov 2026, 14:25 | 66 | no change |
| 2 Nov 2026, 13:25 | 66 | no change |
| 2 Nov 2026, 12:25 | 66 | no change |
| 2 Nov 2026, 11:25 | 66 | no change |
| 2 Nov 2026, 10:25 | 66 | no change |
| 2 Nov 2026, 09:25 | 66 | -1 |
| 2 Nov 2026, 08:25 | 67 | -1 |
| 2 Nov 2026, 07:25 | 68 | no change |
| 2 Nov 2026, 06:25 | 68 | -10 |
| 2 Nov 2026, 05:25 | 78 | no change |
| 2 Nov 2026, 04:25 | 78 | no change |
| 2 Nov 2026, 03:25 | 78 | no change |
| 2 Nov 2026, 02:25 | 78 | no change |
| 2 Nov 2026, 01:25 | 78 | -1 |
| 2 Nov 2026, 00:25 | 79 | -5 |
| 1 Nov 2026, 23:25 | 84 | -10 |
| 1 Nov 2026, 22:25 | 94 | first reading |
Position on Roblox’s up & coming sort over time (global/desktop). Lower is higher up the chart.
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Nov 2026, 16:50 | 72 | no change |
| 2 Nov 2026, 15:50 | 72 | no change |
| 2 Nov 2026, 14:50 | 72 | no change |
| 2 Nov 2026, 13:50 | 72 | +1 |
| 2 Nov 2026, 12:50 | 71 | no change |
| 2 Nov 2026, 11:50 | 71 | no change |
| 2 Nov 2026, 10:50 | 71 | no change |
| 2 Nov 2026, 09:50 | 71 | no change |
| 2 Nov 2026, 08:50 | 71 | no change |
| 2 Nov 2026, 07:50 | 71 | no change |
| 2 Nov 2026, 06:50 | 71 | no change |
| 2 Nov 2026, 05:50 | 71 | no change |
| 2 Nov 2026, 04:50 | 71 | no change |
| 2 Nov 2026, 03:50 | 71 | no change |
| 2 Nov 2026, 02:50 | 71 | no change |
| 2 Nov 2026, 01:50 | 71 | +1 |
| 2 Nov 2026, 00:50 | 70 | no change |
| 1 Nov 2026, 23:50 | 70 | +1 |
| 1 Nov 2026, 22:50 | 69 | no change |
| 1 Nov 2026, 21:50 | 69 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.