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Ragdoll Boxing 3D [HUGE UPDATE]

Ragdoll Boxing 3D [HUGE UPDATE]

A Roblox experience owned by Ragdoll Boxing Studios.

Fighting & PvPENragdoll physics3D boxingcustomizable controls

Ragdoll Boxing 3D [HUGE UPDATE] is a fighting-pvp experience created on 2026-10-14. It currently has 2,042 players and 1,711,272 lifetime visits. The game holds a 71% like percentage and 2,786 favorites. Players engage in physics-based boxing matches using customizable controls across PC, controller, and mobile platforms.

Description (written by the developer; not a statement by this register)

🥊 RAGDOLL BOXING 3D 🥊 Every punch is real physics. No two knockouts ever look the same. Step on a square by any ring to fight another player. Nobody around? A sparring bot jumps in. Slip their punches, counter, and drop them 3 times to win. PC: Left Right Arrow To Hook, R to Uppercut, F to Block, Q/Eto Weave, Ctrl to lean Back Controller: L2 / R2 to Hook, R1 to Uppercut, L1 to Block Mobile: Swipe to punch, tap the buttons to block and weave Controls Are Customizable! Earn cash, level up and build your record to earn trails, hair styles, and sfx.

Last updated by the developer 2 Nov 2026, 06:44 UTC.

3,143
playing (measured 2 Nov 2026, 16:50 UTC)
1,857,186
lifetime visits
72%
liked (2,247 👍 / 884 👎)
2,786
favourites (1.5 per 1k visits)
14 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,1924,8353,013.531 October 2026 — 1,192 players31 October 2026 — 1,207 players31 October 2026 — 1,270 players31 October 2026 — 1,572 players31 October 2026 — 1,894 players31 October 2026 — 2,010 players31 October 2026 — 2,155 players31 October 2026 — 2,483 players31 October 2026 — 2,371 players31 October 2026 — 2,495 players31 October 2026 — 2,309 players31 October 2026 — 2,327 players31 October 2026 — 2,021 players31 October 2026 — 1,923 players31 October 2026 — 1,772 players1 November 2026 — 1,892 players1 November 2026 — 2,109 players1 November 2026 — 2,216 players1 November 2026 — 2,317 players1 November 2026 — 2,229 players1 November 2026 — 1,964 players1 November 2026 — 1,642 players1 November 2026 — 1,345 players1 November 2026 — 1,315 players1 November 2026 — 1,259 players1 November 2026 — 1,442 players1 November 2026 — 1,912 players1 November 2026 — 2,372 players1 November 2026 — 3,059 players1 November 2026 — 3,273 players1 November 2026 — 3,687 players1 November 2026 — 4,076 players1 November 2026 — 4,312 players1 November 2026 — 4,508 players1 November 2026 — 4,596 players1 November 2026 — 3,770 players1 November 2026 — 4,160 players1 November 2026 — 4,006 players1 November 2026 — 3,967 players2 November 2026 — 4,510 players2 November 2026 — 4,835 players2 November 2026 — 4,416 players2 November 2026 — 3,678 players2 November 2026 — 3,216 players2 November 2026 — 2,466 players2 November 2026 — 2,106 players2 November 2026 — 2,020 players2 November 2026 — 1,892 players2 November 2026 — 1,990 players2 November 2026 — 2,042 players2 November 2026 — 2,417 players2 November 2026 — 2,768 players2 November 2026 — 2,802 players2 November 2026 — 2,900 players2 November 2026 — 2,884 players2 November 2026 — 3,143 players3,14331 October 20262 November 2026
56 measurements spanning 2 days, net +1,951. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 646–5,381 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 56
Measured (UTC)PlayersChange
2 Nov 2026, 16:503,143+259
2 Nov 2026, 15:502,884-16
2 Nov 2026, 14:502,900+98
2 Nov 2026, 13:502,802+34
2 Nov 2026, 12:502,768+351
2 Nov 2026, 11:502,417+375
2 Nov 2026, 10:502,042+52
2 Nov 2026, 09:501,990+98
2 Nov 2026, 08:501,892-128
2 Nov 2026, 07:502,020-86
2 Nov 2026, 06:502,106-360
2 Nov 2026, 05:502,466-750
2 Nov 2026, 04:503,216-462
2 Nov 2026, 03:503,678-738
2 Nov 2026, 02:504,416-419
2 Nov 2026, 01:504,835+325
2 Nov 2026, 00:504,510+543
1 Nov 2026, 23:503,967-39
1 Nov 2026, 22:504,006-154
1 Nov 2026, 21:504,160first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#64 Up & coming

Growth

6494791 Nov 2026, 22:25 — 94 rank on Up & coming1 Nov 2026, 23:25 — 84 rank on Up & coming2 Nov 2026, 00:25 — 79 rank on Up & coming2 Nov 2026, 01:25 — 78 rank on Up & coming2 Nov 2026, 02:25 — 78 rank on Up & coming2 Nov 2026, 03:25 — 78 rank on Up & coming2 Nov 2026, 04:25 — 78 rank on Up & coming2 Nov 2026, 05:25 — 78 rank on Up & coming2 Nov 2026, 06:25 — 68 rank on Up & coming2 Nov 2026, 07:25 — 68 rank on Up & coming2 Nov 2026, 08:25 — 67 rank on Up & coming2 Nov 2026, 09:25 — 66 rank on Up & coming2 Nov 2026, 10:25 — 66 rank on Up & coming2 Nov 2026, 11:25 — 66 rank on Up & coming2 Nov 2026, 12:25 — 66 rank on Up & coming2 Nov 2026, 13:25 — 66 rank on Up & coming2 Nov 2026, 14:25 — 66 rank on Up & coming2 Nov 2026, 15:25 — 64 rank on Up & coming2 Nov 2026, 16:25 — 64 rank on Up & coming1 Nov 2026, 22:252 Nov 2026, 16:25
19 measurements taken within a single day, net -30. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–99 and does not start at zero.
Measurement log — every rank on Up & coming count we have recorded
Measured (UTC)Rank on Up & comingChange
2 Nov 2026, 16:2564no change
2 Nov 2026, 15:2564-2
2 Nov 2026, 14:2566no change
2 Nov 2026, 13:2566no change
2 Nov 2026, 12:2566no change
2 Nov 2026, 11:2566no change
2 Nov 2026, 10:2566no change
2 Nov 2026, 09:2566-1
2 Nov 2026, 08:2567-1
2 Nov 2026, 07:2568no change
2 Nov 2026, 06:2568-10
2 Nov 2026, 05:2578no change
2 Nov 2026, 04:2578no change
2 Nov 2026, 03:2578no change
2 Nov 2026, 02:2578no change
2 Nov 2026, 01:2578-1
2 Nov 2026, 00:2579-5
1 Nov 2026, 23:2584-10
1 Nov 2026, 22:2594first reading

Position on Roblox’s up & coming sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Toxic Pack
249 R$
VIP
200 R$
Shadow Crow Kill Effect
199 R$
Shadow Flame
159 R$
Huge Donation
150 R$
Triple Open
75 R$
Name Colors
69 R$
Large Donation
50 R$
Fast Open
29 R$
Medium Donation
25 R$
Small Donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Donator! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

657268.531 October 2026 — 67 % liked31 October 2026 — 67 % liked31 October 2026 — 67 % liked31 October 2026 — 67 % liked31 October 2026 — 67 % liked31 October 2026 — 67 % liked31 October 2026 — 67 % liked31 October 2026 — 67 % liked31 October 2026 — 66 % liked31 October 2026 — 66 % liked31 October 2026 — 66 % liked31 October 2026 — 66 % liked31 October 2026 — 66 % liked31 October 2026 — 66 % liked31 October 2026 — 65 % liked1 November 2026 — 65 % liked1 November 2026 — 65 % liked1 November 2026 — 66 % liked1 November 2026 — 66 % liked1 November 2026 — 65 % liked1 November 2026 — 66 % liked1 November 2026 — 66 % liked1 November 2026 — 66 % liked1 November 2026 — 65 % liked1 November 2026 — 65 % liked1 November 2026 — 65 % liked1 November 2026 — 66 % liked1 November 2026 — 66 % liked1 November 2026 — 66 % liked1 November 2026 — 67 % liked1 November 2026 — 67 % liked1 November 2026 — 68 % liked1 November 2026 — 68 % liked1 November 2026 — 68 % liked1 November 2026 — 68 % liked1 November 2026 — 69 % liked1 November 2026 — 69 % liked1 November 2026 — 69 % liked1 November 2026 — 70 % liked2 November 2026 — 70 % liked2 November 2026 — 71 % liked2 November 2026 — 71 % liked2 November 2026 — 71 % liked2 November 2026 — 71 % liked2 November 2026 — 71 % liked2 November 2026 — 71 % liked2 November 2026 — 71 % liked2 November 2026 — 71 % liked2 November 2026 — 71 % liked2 November 2026 — 71 % liked2 November 2026 — 71 % liked2 November 2026 — 71 % liked2 November 2026 — 72 % liked2 November 2026 — 72 % liked2 November 2026 — 72 % liked2 November 2026 — 72 % liked31 October 20262 November 2026
56 measurements spanning 2 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–73 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 56
Measured (UTC)% likedChange
2 Nov 2026, 16:5072no change
2 Nov 2026, 15:5072no change
2 Nov 2026, 14:5072no change
2 Nov 2026, 13:5072+1
2 Nov 2026, 12:5071no change
2 Nov 2026, 11:5071no change
2 Nov 2026, 10:5071no change
2 Nov 2026, 09:5071no change
2 Nov 2026, 08:5071no change
2 Nov 2026, 07:5071no change
2 Nov 2026, 06:5071no change
2 Nov 2026, 05:5071no change
2 Nov 2026, 04:5071no change
2 Nov 2026, 03:5071no change
2 Nov 2026, 02:5071no change
2 Nov 2026, 01:5071+1
2 Nov 2026, 00:5070no change
1 Nov 2026, 23:5070+1
1 Nov 2026, 22:5069no change
1 Nov 2026, 21:5069first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.