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Chase A Brainrot

Chase A Brainrot

A Roblox experience owned by Njay Studios.

SimulatorENchasepet collectionmutation

Description (written by the developer; not a statement by this register)

🍄 Welcome to Chase A Brainrot! How to Play: 🌟 Chase and stun brainrots 💪 Carry them back to your base 💰 Earn money from your pets ⬆️ Upgrade your treadmill and base 🏃 Train on the treadmill to gain speed 🥷 Grief other players whilst chasing brainrots! ✨ Discover rarer brainrots, sizes, and mutations! 🎮 Supports Desktop, Console, Mobile, and Tablet players

Last updated by the developer 3 Nov 2026, 15:29 UTC.

22
playing (measured 4 Nov 2026, 20:01 UTC)
122,817
lifetime visits
95%
liked (580 👍 / 31 👎)
18,647
favourites (151.8 per 1k visits)
14 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Nov 2026, 20:0125first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 0

Descriptors: Violence (Occasional/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Range [x2]
399 R$
Damage [x2]
199 R$
Cash [x2]
199 R$
Auto Collect
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome133,801 · 54.6% win
Golden! · collection24,070 · 31.6% win
Diamond! · collection13,679 · 16.2% win
Rainbow! · collection7,295 · 13.6% win
Candy! · collection4,692 · 7.7% win
Halloween! · collection4,493 · 0.00% win
Rebirth! · progression1,041 · 11.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

954 November 2026 — 95 % liked14 November 2026 — 95 % liked4 November 202614 November 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Nov 2026, 20:0295no change
4 Nov 2026, 20:0195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.