[π] Don't Say The Obvious!
A Roblox experience owned by Ironbloom Interactive.
Social & hangoutENparty-gameword-gamerarity-mechanic
Description (written by the developer; not a statement by this register)
75 Likes = Code! Codes: Update2!, 50LIKES π Name a fruit. Everyone says apple. Don't say apple! π In this game, easy answers only get you a little bit wet. Weird answers that nobody thinks of send you way down deep in the ocean. The deeper you go, the more points you get. π° Sit at a table with friends. You all answer at the same time. The one who dives the deepest wins the cash! π₯ If you say the same thing as someone else, you both get JINXED. Try to think different. π Win to catch cool sea creatures. Open crates for rare pets. Play the Daily Dive every day to keep your streak going. π Can you reach the bottom of the sea and be 1 in a million/krillion? Tags (ignore): Krillion, Rarest Answer Wins!, Rarest Answer Wins, Rare Answers Only, One in a million, One in a krillion, Party game, Word game, Spelling game, Friends, Fun with Friends, best game, How deep can you go, guess the rarest answer, guess the rarest word, trending game, trending, top rated
Last updated by the developer 27 Oct 2026, 20:19 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 30 Oct 2026, 09:50 | 672 | +82 |
| 30 Oct 2026, 08:50 | 590 | +88 |
| 30 Oct 2026, 07:50 | 502 | +74 |
| 30 Oct 2026, 06:50 | 428 | +116 |
| 30 Oct 2026, 05:50 | 312 | -15 |
| 30 Oct 2026, 04:50 | 327 | -105 |
| 30 Oct 2026, 03:50 | 432 | -90 |
| 30 Oct 2026, 02:50 | 522 | -79 |
| 30 Oct 2026, 01:50 | 601 | -46 |
| 30 Oct 2026, 00:50 | 647 | -30 |
| 29 Oct 2026, 23:50 | 677 | -98 |
| 29 Oct 2026, 22:50 | 775 | -71 |
| 29 Oct 2026, 21:50 | 846 | -5 |
| 29 Oct 2026, 20:50 | 851 | +192 |
| 29 Oct 2026, 19:50 | 659 | +128 |
| 29 Oct 2026, 18:50 | 531 | +2 |
| 29 Oct 2026, 17:50 | 529 | +30 |
| 29 Oct 2026, 16:50 | 499 | +36 |
| 29 Oct 2026, 15:50 | 463 | +34 |
| 29 Oct 2026, 14:50 | 429 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 30 Oct 2026, 09:50 | 38 | no change |
| 30 Oct 2026, 08:50 | 38 | no change |
| 30 Oct 2026, 07:50 | 38 | -1 |
| 30 Oct 2026, 06:50 | 39 | no change |
| 30 Oct 2026, 05:50 | 39 | no change |
| 30 Oct 2026, 04:50 | 39 | no change |
| 30 Oct 2026, 03:50 | 39 | no change |
| 30 Oct 2026, 02:50 | 39 | no change |
| 30 Oct 2026, 01:50 | 39 | no change |
| 30 Oct 2026, 00:50 | 39 | no change |
| 29 Oct 2026, 23:50 | 39 | no change |
| 29 Oct 2026, 22:50 | 39 | -1 |
| 29 Oct 2026, 21:50 | 40 | -1 |
| 29 Oct 2026, 20:50 | 41 | no change |
| 29 Oct 2026, 19:50 | 41 | +1 |
| 29 Oct 2026, 18:50 | 40 | no change |
| 29 Oct 2026, 17:50 | 40 | -1 |
| 29 Oct 2026, 16:50 | 41 | no change |
| 29 Oct 2026, 15:50 | 41 | no change |
| 29 Oct 2026, 14:50 | 41 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdβs goodwill.