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[RELEASE]🥢Catch a Fly

[RELEASE]🥢Catch a Fly

A Roblox experience owned by ・Dirty Studios・.

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Description (written by the developer; not a statement by this register)

🥢 Catch a Fly. Catch flies with chopsticks and become the ultimate fly-catching master - Catch flies with your chopsticks - Earn money from every fly - Discover bigger and crazier flies - Upgrade your catching power - Train to become stronger - Progress through 18 unique zones Codes: RELEASE FLYROAD

Last updated by the developer 28 Oct 2026, 13:21 UTC.

1
playing (measured 28 Oct 2026, 15:18 UTC)
3,707
lifetime visits
69%
liked (9 👍 / 4 👎)
37
favourites (10.0 per 1k visits)
14 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Oct 2026, 15:181first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

128X STRENGTH
79 R$
64X STRENGTH
58 R$
32X STRENGTH
42 R$
16X STRENGTH
31 R$
8X STRENGTH
22 R$
4X STRENGTH
16 R$
2X STRENGTH
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,681 · 100.0% win
Catch a Fly! · other2,407 · 100.0% win
Beach Master! · progression523 · 60.5% win
Candy Monarch! · progression151 · 21.4% win
Storm God! · progression78 · 7.1% win
Defeated the Tyrant! · progression43 · 4.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.