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Slime Store Tycoon

Slime Store Tycoon

A Roblox experience owned by nothing special studios.

TycoonENslimeshop managementcrafting

Description (written by the developer; not a statement by this register)

🌟Welcome to Slime Store Tycoon! Make colourful slime and turn your little shop into a booming business! From mixing your first batch to serving happy customers, every jar starts with you. 🎨 MAKE YOUR OWN SLIME Choose colours, mix ingredients, and add glitter and cute charms. 🤏 SQUISH & STRETCH Get hands-on with your creations and explore different slime textures! 🛍️ RUN YOUR SHOP Stock your shelves, set your prices, and serve customers at the checkout. 📦 PACK ONLINE ORDERS Wrap your handmade jars, pack parcels, and ship orders for cash and XP. ✨ DISCOVER NEW RECIPES Unlock fluffy, cloud, floam, and more—and discover rare and legendary slimes! 🏪 BUILD YOUR DREAM STORE Decorate, expand, and hire staff to help your slime business grow!

Last updated by the developer 22 Oct 2026, 22:37 UTC.

1
playing (measured 23 Oct 2026, 00:00 UTC)
5,624
lifetime visits
67%
liked (36 👍 / 18 👎)
514
favourites (91.4 per 1k visits)
14 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Oct 2026, 00:001first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
199 R$
Lucky Slimes
149 R$
VIP
149 R$
Slime Maker 3
149 R$
Super Staff
129 R$
Busy Shop
129 R$
Exclusive Recipes
99 R$
Longer Offline Earnings
99 R$
Cashier 3
99 R$
Slime Maker 2
79 R$
Premium Customisation
79 R$
Restocker 1
59 R$
Bigger Inventory
49 R$
Cashier 2
49 R$
Slime Maker 1
39 R$
Starter Pack
20 R$
Cashier 1
19 R$
Rainbow Slime
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Slime Street · welcome65,439 · 100.0% win
First Batch · collection55,158 · 100.0% win
Open for Business · progression34,721 · 100.0% win
Rare Find · collection26,595 · 100.0% win
Epic Squish · collection9,372 · 46.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

67737023 October 2026 — 73 % liked2 November 2026 — 69 % liked12 November 2026 — 67 % liked23 October 202612 November 2026
3 measurements spanning 20 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Nov 2026, 01:3267-2
2 Nov 2026, 00:0369-4
23 Oct 2026, 00:0273first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.