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Survive an AC-130 [UPDATE 🏡]

Survive an AC-130 [UPDATE 🏡]

A Roblox experience owned by Havoc-Games.

SurvivalENmilitaryco-opaction

Survive an AC-130 [UPDATE 🏡] is a survival experience created on 2026-10-15. The game currently has 2118 players online and 778,819 lifetime visits. It holds 6,349 favorites and maintains a 71% like percentage. The experience falls under the survival genre and features military-themed gameplay involving an AC-130 gunship.

Description (written by the developer; not a statement by this register)

A game about surviving an AC-130 gunship that's trying to destroy different maps! 🌎 Will you live or get stuck down by the Angel of Death? Remember to like the game and favorite! Support means everything and keeps me coming back to update the game. Join the group for a FREE flashlight! Controls: X = Crawl C = Crouch CTRL = Shift lock T = Thermal V-0.6.1 UPDATE = RESTART [Tags] Military, AC-130, War, Desert, Battle, Blood, Scary, Survival, Co-op, Plane, Fight, Jet, Action.

Last updated by the developer 15 Nov 2026, 03:50 UTC.

2,070
playing (measured 15 Nov 2026, 05:50 UTC)
815,062
lifetime visits
71%
liked (2,366 👍 / 956 👎)
6,349
favourites (7.8 per 1k visits)
15 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5902,5911,590.52,07012 November 202615 November 2026
78 measurements spanning 3 days, net -180. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 290–2,891 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 78
Measured (UTC)PlayersChange
15 Nov 2026, 05:502,070-427
15 Nov 2026, 04:502,497+127
15 Nov 2026, 03:502,370+175
15 Nov 2026, 02:502,195-177
15 Nov 2026, 01:502,372+138
15 Nov 2026, 00:502,234+116
14 Nov 2026, 23:502,118-182
14 Nov 2026, 22:502,300-291
14 Nov 2026, 21:502,591+107
14 Nov 2026, 20:502,484+68
14 Nov 2026, 19:502,416+135
14 Nov 2026, 18:502,281+146
14 Nov 2026, 17:502,135+267
14 Nov 2026, 16:501,868+191
14 Nov 2026, 15:501,677+113
14 Nov 2026, 14:501,564+167
14 Nov 2026, 13:501,397+292
14 Nov 2026, 12:501,105+36
14 Nov 2026, 11:501,069-9
14 Nov 2026, 10:501,078first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MildMinimum age 0

Descriptors: Blood (Heavy/Unrealistic), Violence (Repeated/Mild)

As returned by Roblox on 12 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Golden Gunship
799 R$
Night Stalker Gunship
599 R$
VIP
399 R$
2x Crate Luck
299 R$
2x Vote
199 R$
2x Cash
199 R$
2x Gunship Chance
199 R$
Binoculars
50 R$
Flashlight
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Join · welcome265,825 · 100.0% win
First Win · progression121,071 · 100.0% win
First Blood · progression91,150 · 75.1% win
5 Kills · other58,371 · 48.3% win
10 Kills · progression29,275 · 25.7% win
5 Wins · progression28,135 · 27.3% win
God save us. · other10,436 · 9.3% win
10 Wins · progression9,338 · 10.0% win
50 Kills · progression1,892 · 1.9% win
100 Kills · other313 · 0.30% win
Chaos Survivor · progression303 · 0.30% win
50 Wins · progression139 · 0.10% win
Meet the Owner · other66 · 0.10% win
100 Wins · progression16 · 0.00% win
1000 Kills · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7112 November 202615 November 2026
78 measurements spanning 3 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 78
Measured (UTC)% likedChange
15 Nov 2026, 05:5071no change
15 Nov 2026, 04:5071no change
15 Nov 2026, 03:5071no change
15 Nov 2026, 02:5071no change
15 Nov 2026, 01:5071no change
15 Nov 2026, 00:5071no change
14 Nov 2026, 23:5071no change
14 Nov 2026, 22:5071no change
14 Nov 2026, 21:5071no change
14 Nov 2026, 20:5071no change
14 Nov 2026, 19:5071no change
14 Nov 2026, 18:5071no change
14 Nov 2026, 17:5071no change
14 Nov 2026, 16:5071no change
14 Nov 2026, 15:5071no change
14 Nov 2026, 14:5071no change
14 Nov 2026, 13:5071no change
14 Nov 2026, 12:5071no change
14 Nov 2026, 11:5071no change
14 Nov 2026, 10:5071first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.