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Sorry!

Sorry!

A Roblox experience owned by Board & Card Games.

OtherENboard gamefamily gamemultiplayer

Description (written by the developer; not a statement by this register)

Sorry! is the classic family board game, now on Roblox! Draw a card, ride the slides and bump your rivals back to Start. Get all 4 pawns Home first to win! 👥 2-4 players: queue up with anyone online, play with friends, or go solo vs AI ♟️ Collect 13 pawns, from the Rubber Duck and Dragon to the Mythic Chess King ✨ Skins, trails, bump effects and meme emotes to taunt your friends 🔥 Win streaks, leaderboards and daily rewards

Last updated by the developer 25 Oct 2026, 01:13 UTC.

0
playing (measured 29 Oct 2026, 22:00 UTC)
2,304
lifetime visits
92%
liked (22 👍 / 2 👎)
40
favourites (17.4 per 1k visits)
15 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Oct 2026, 22:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Autodraw
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome871 · 88.0% win
First Game · welcome302 · 66.0% win
Sorry! · other293 · 66.0% win
First Win · progression183 · 40.1% win
Real Rival · other170 · 37.5% win
Hot Streak · progression14 · 1.3% win
Tip Jar Donator · other2 · 0.00% win
Legend Donator · other1 · 0.00% win
Regular · progression1 · 0.00% win
Patron Donator · other1 · 0.00% win
10 Wins · progression1 · 0.00% win
Supporter Donator · other1 · 0.00% win
100 Bumps · progression1 · 0.00% win
Champion Donator · other1 · 0.00% win
500 Bumps · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.