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[🍂UPD] Lawn Care Empire 🌱

[🍂UPD] Lawn Care Empire 🌱

A Roblox experience owned by Lawn Care Empire Official.

SimulatorENlawn carebusiness tycoonvehicle simulation

Description (written by the developer; not a statement by this register)

🌱 Cut grass, drive real mowers and grow the biggest lawn care business in town! 🚚 Start with a push mower and an old pickup truck. Tow your mower to customers' homes, cut every blade to 100% and watch perfect stripes roll across the lawn. Every job pays cash and stars. 🚜 Drive 7 mowers: push mowers, a lawn tractor, zero-turns and a stand-on 🎨 Upgrade and paint your mower at Customs 🏡 Unlock bigger neighborhoods, the park, the golf course and THE MANSION 👷 Hire a crew that mows lawns for you, even while you're offline 🏢 Build your HQ from an empty lot into a headquarters 📣 Put up flyers, yard signs and a billboard so customers call you 💎 Find hidden treasures in the long grass 🍄 Collect garden gnomes that ride on your mower ⚡ Growth Spurt every 20 minutes: lawns grow back and jobs pay +50% 👥 Mow with friends for bonus cash 📅 Come back every day: your regular customers pay +50% and daily rewards are waiting!

Last updated by the developer 25 Oct 2026, 14:44 UTC.

2,342
playing (measured 25 Oct 2026, 14:50 UTC)
298,012
lifetime visits
89%
liked (850 👍 / 102 👎)
1,330
favourites (4.5 per 1k visits)
15 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7192,3421,530.524 Oct 2026, 22:30 — 1,199 players24 Oct 2026, 22:50 — 1,226 players24 Oct 2026, 23:50 — 1,049 players25 Oct 2026, 00:50 — 1,384 players25 Oct 2026, 01:50 — 1,481 players25 Oct 2026, 02:50 — 1,250 players25 Oct 2026, 03:50 — 1,042 players25 Oct 2026, 04:50 — 918 players25 Oct 2026, 05:50 — 728 players25 Oct 2026, 06:50 — 719 players25 Oct 2026, 07:50 — 726 players25 Oct 2026, 08:50 — 807 players25 Oct 2026, 09:50 — 793 players25 Oct 2026, 10:50 — 1,131 players25 Oct 2026, 11:50 — 1,305 players25 Oct 2026, 12:50 — 1,950 players25 Oct 2026, 13:50 — 2,139 players25 Oct 2026, 14:50 — 2,342 players24 Oct 2026, 22:3025 Oct 2026, 14:50
18 measurements taken within a single day, net +1,143. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 476–2,585 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Oct 2026, 14:502,342+203
25 Oct 2026, 13:502,139+189
25 Oct 2026, 12:501,950+645
25 Oct 2026, 11:501,305+174
25 Oct 2026, 10:501,131+338
25 Oct 2026, 09:50793-14
25 Oct 2026, 08:50807+81
25 Oct 2026, 07:50726+7
25 Oct 2026, 06:50719-9
25 Oct 2026, 05:50728-190
25 Oct 2026, 04:50918-124
25 Oct 2026, 03:501,042-208
25 Oct 2026, 02:501,250-231
25 Oct 2026, 01:501,481+97
25 Oct 2026, 00:501,384+335
24 Oct 2026, 23:501,049-177
24 Oct 2026, 22:501,226+27
24 Oct 2026, 22:301,199first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Titan 72 (Instant)
1,290 R$
Apex ZT 60 (Instant)
790 R$
Striker 52 (Instant)
490 R$
Never Empty Your Bag
290 R$
Unlimited Time
290 R$
Endless Fuel
290 R$
Fall Pass
290 R$
Viper ZT 48 (Instant)
195 R$
Pro Stripes
195 R$
VIP
195 R$
Pattern Pack
145 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 24 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

899290.524 Oct 2026, 22:31 — 92 % liked24 Oct 2026, 22:50 — 92 % liked24 Oct 2026, 23:50 — 92 % liked25 Oct 2026, 00:50 — 92 % liked25 Oct 2026, 01:50 — 92 % liked25 Oct 2026, 02:50 — 92 % liked25 Oct 2026, 03:50 — 91 % liked25 Oct 2026, 04:50 — 92 % liked25 Oct 2026, 05:50 — 91 % liked25 Oct 2026, 06:50 — 91 % liked25 Oct 2026, 07:50 — 91 % liked25 Oct 2026, 08:50 — 91 % liked25 Oct 2026, 09:50 — 91 % liked25 Oct 2026, 10:50 — 90 % liked25 Oct 2026, 11:50 — 90 % liked25 Oct 2026, 12:50 — 90 % liked25 Oct 2026, 13:50 — 89 % liked25 Oct 2026, 14:50 — 89 % liked24 Oct 2026, 22:3125 Oct 2026, 14:50
18 measurements taken within a single day, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 14:5089no change
25 Oct 2026, 13:5089-1
25 Oct 2026, 12:5090no change
25 Oct 2026, 11:5090no change
25 Oct 2026, 10:5090-1
25 Oct 2026, 09:5091no change
25 Oct 2026, 08:5091no change
25 Oct 2026, 07:5091no change
25 Oct 2026, 06:5091no change
25 Oct 2026, 05:5091-1
25 Oct 2026, 04:5092+1
25 Oct 2026, 03:5091-1
25 Oct 2026, 02:5092no change
25 Oct 2026, 01:5092no change
25 Oct 2026, 00:5092no change
24 Oct 2026, 23:5092no change
24 Oct 2026, 22:5092no change
24 Oct 2026, 22:3192first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.