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[🎃] Unbox A Verity

[🎃] Unbox A Verity

A Roblox experience owned by PROVEIT STUDIOS.

TycoonENcollectiongachaidle

Description (written by the developer; not a statement by this register)

👋 Welcome to Unbox a Verity! UPDATE 1: DUNGEONS, 6 NEW VERITY'S AND TRAITS! 📦 Every box is another chance at a rare reveal! How to Play: 📦 Open boxes to reveal Verities! 💰 Earn money every second from your collection! ✨ Discover rare Verities and mutations! ⬆️ Spend your earnings on upgrades! 🔄 Rebirth and keep progressing! 📚 Collect them all and complete your index! 🌟 Build your collection and chase your next rare find! 👍 Like the game and ⭐ favorite it to support Unbox a Verity!

Last updated by the developer 25 Oct 2026, 07:41 UTC.

0
playing (measured 2 Nov 2026, 22:32 UTC)
2,890
lifetime visits
89%
liked (17 👍 / 2 👎)
51
favourites (17.6 per 1k visits)
16 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Nov 2026, 22:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lord Verity (LIMITED)
999 R$
Double Roll
799 R$
Ultra Luck (3x)
499 R$
Viscount Verity (LIMITED)
399 R$
Auto Collect
399 R$
Fast Roll
349 R$
2x Mutations
329 R$
VIP
249 R$
1.5x Luck
199 R$
2x Cash
199 R$
Starter Pack
99 R$
Start at Level 5
99 R$
+100 Backpack Storage
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,072 · 100.0% win
Reborn! · progression704 · 0.00% win
Lucky Pull · collection314 · 0.00% win
Halloween 2026! · collection198 · 0.00% win
Met a Dev · social112 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899491.52 November 2026 — 94 % liked15 November 2026 — 89 % liked2 November 202615 November 2026
2 measurements spanning 12 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Nov 2026, 02:2389-5
2 Nov 2026, 22:3394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.