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School Fight Arena

School Fight Arena

A Roblox experience owned by breaktime detention.

Fighting & PvPENschoolcharacter-upgradesstreak-mechanic

Description (written by the developer; not a statement by this register)

Welcome to School Fight Arena [🥊] Master your fighting skills! [👊] Fight and knockout your opponents! [🔥] Use different characters, buy upgrades, build your streak, and dominate! [👑] Fight your way to the top! 👍 Enjoying the game? Leave a like and favorite to show your support! 🛠️ The game is currently in beta. Features may change, and bugs may occur. ⚠️ Exploiting or cheating will result in a permanent ban.

Last updated by the developer 31 Oct 2026, 11:27 UTC.

0
playing (measured 1 Nov 2026, 10:31 UTC)
13,317
lifetime visits
75%
liked (15 👍 / 5 👎)
354
favourites (26.6 per 1k visits)
16 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Nov 2026, 10:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
239 R$
Private Server+
219 R$
Early Access
199 R$
2x Cash
149 R$
2x XP
99 R$
Kill Sound
79 R$
Skill Text
69 R$
Kill Message
69 R$
Emote Unlock
29 R$
More Emotes
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Timer · welcome2,629 · 17.1% win
Killer · progression403 · 0.00% win
Madman · progression25 · 0.00% win
Prince Of The School · progression0 · 0.00% win
Serial Killer · progression0 · 0.00% win
Machine Fighter · progression0 · 0.00% win
King Of The School · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.